ME Gamers writes: "The Gran Turismo franchise was always a shining beacon of hope in an infested sea of urban themed racers with complete disregard for real world physics and terrible taste in music. With every GT the series kept moving forward and kept the fans guessing with improved graphics, better physics, and an eclectic list of cars. And now, it's time for Polyphony Digital to bring the series into the next generation.
GT5P is a testament to what a racing game should look and feel like. Granted that the amount of cars in GT5P is a far cry from the whopping 700 cars in GT4, the amount of care put in each and every car is flabbergasting. Every nook and cranny is there, from perfectly modeled rear and headlights to the rear wings that automatically spring out in the Audi R8 and TT after you go beyond 120 Km/hr. The interior is equally detailed with leather stitching, clear speedometers, and dashboards that are perfectly modeled, and are not just an afterthought. However, it is disappointing to see that some cars are more detailed than others. For instance, the Skyline GT-R and the Ferrari F40 look stunning from the inside with real time turbo meters, while the Dodge Viper has some blurry texture work on the speedometers."