I first got interested in writing because I always found it fascinating the ways in which people told stories. Regardless of the form in which the story is told, be it book, film, or game, the act of storytelling is something of an art in of itself. A strong narrative is one of the most important things in keeping a game’s flow and pace. However, or possibly even as a result, a lot of games fail to play well with narrative. But what kind of tricks can we make our stories do? What kinds of altered perceptions can we create? We all love a good narrative-assisted game, but what about a game-assisted narrative?
Thomas Was Alone is a very simple game at its forefront. You start out controlling Thomas, a little red square moving through a series of minimalist platforming levels. Thomas can move, and Thomas can jump. Those are not a lot of things to do, but Thomas can do them well. He is confident in his abilities, and uses them to his fullest in order to explore more and more tests, in order to satisfy his raging curiosity