IGN writes: "WWE fans that picked up the DS version of SmackDown! vs. Raw 2008 last year got an incredibly unique experience to say the least. Dropping all player mobility, shedding the use of any d-pad or buttons, and focusing instead on amazing visuals and touch-only control, the SvR's first DS outing was a bold choice for THQ, as the platform was untested for wrestling games, and the control system was matchless. The end result was a game that we found a particular attachment to, but something that was admittedly a bit too niche for its own good.
Fast forward to the announcement of SmackDown! Vs. Raw 2009, and it seems like the stars are starting to align for THQ's portable wrestler, as the company has gone with a different developer, retained only the basic concepts from the original DS experience, and added an impressive amount of depth to the entire package. Developer Tose Software (best known on DS for the award-winning Rocket Slime) has been hired on to create a wrestling experience unlike anything else, blending the depth and strategy of role-playing games, with the action and brutality of the WWE license. When in the ring, it's all about getting the pin, destroying the competition by any means necessary, and getting the title. Outside of the ring, however, it's a whole new beast."