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Why next-gen consoles can (and must) save middle-budget gaming

GamesRadar - The "AAA or GTFO" attitude needs to GTFO.

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majiebeast1633d ago (Edited 1633d ago )

I think it will actually improve because those middleware devs can price their games for 20-40$ on PSN and self publish em.

sdozzo1633d ago

I'm with you. I think you can sometimes sell more at that price point compared to $60.

b_one1632d ago

Gunslinger is an best example even Ubisofts Boss told they will continue to experiment in this area.

_QQ_1633d ago (Edited 1633d ago )

Consoles are middle budget gaming....

Lord_Sloth1633d ago

I hear this and I also hear that PC gaming is cheaper in the long run. It can't be both so which is it? Is PC gaming more affordable or is it Middle Budget!? STOP CHANGING YOUR STORY!!!

jeffgoldwin1633d ago (Edited 1633d ago )

PC can be both, but that's just a generalization. There is no set price tag on a pc like a console. Could you go out and spent over $3,000--yup. But your paying less for games and no online fees for the pc. Etc, etc.

Although, most console users enjoy some exclusives and the perceived convenience of plug and play. (As well as prolly a dozens more things you could list).

Godmars2901633d ago (Edited 1633d ago )

Not with this gen. They pretty much moved to middleware from home consoles.

Why do you think PC gamers push PC gaming so much now? Its not the big titles like Starcraft that's making them suggest that PCs have supplanted consoles, its stuff like Slender and Minecraft. Games which never would have been considered for the PS3 or 360, and with Minecraft something which had to prove itself on PCs before it got MS's attention.

Edit:
Square is the perfect example of a company which abandoned middleware gaming. They either do highly produced, overly produced, titles with ridiculous sales requirements, or their rip-off iPhone games.

flipflopfacts1633d ago

you completely missed the point of the article. There's AAA and then there's indie. It leaves no room for game developers that cant pump out 30+ million dollar productions. In today's market you cannot fail and it's very less forgiving.

+ Show (1) more replyLast reply 1633d ago
ThanatosDMC1633d ago (Edited 1633d ago )

Btw, DayZ is coming to the PS4. Apparently, Rocket doesnt like that Microsoft would charge a ridiculous amount of money to just to patch a game.

http://www.escapistmagazine...

Actually, here's the main source: http://www.edge-online.com/...

maniacmayhem1633d ago

He probably changed his mind since MS dropped the patching price for developers.

ThanatosDMC1633d ago (Edited 1633d ago )

"Eurogamer’s sources have said that re-certification fees as a result of patching or updates is now free for both digital and full retail games, but Microsoft still has the right to charge any developer submitting its game an excessive number of times due to it failing the process repeatedly – presumably as some form of deterrent or quality filter."

http://www.vg247.com/2013/0...

Yup, but they'll probably still try to get on indies to get as much $$$$$ off of them. Doubt Rocket would change his mind because DayZ:SA if it's still using Arma 2 engine would still be full of bugs.

I'm surprised at how much MS charges indies to patch their games up. $40K according to the Minecraft creator. Not to mention MS apparently forced indies to sell off DLCs they wanted to give away. That's beyond f*cked up.