Submitted by Nineball2112 830d ago | interview

Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm

Edge: Released in Japan in 1991 and produced by Shigeru Miyamoto, the SNES title The Legend Of Zelda: A Link To The Past has gone down as one of the most revered games in history. It wasn’t the first Zelda, of course, but it set the quintessential adventure template and put the series on a course it has followed for decades. Thus Nintendo’s classic ARPG is considered holy by many, and you don’t mess with sacred artefacts. Not unless you are Eiji Aonuma, a designer who’s worked on the Zelda series since 1998’s equally renowned Ocarina Of Time and who now heads up the team creating A Link To The Past’s sequel for 3DS. We ask him how you follow up a 22-year-old classic on a platform offering a variety of ways to play, and what prompted Nintendo to revisit its world after all this time. (3DS, Eiji Aonuma, The Legend of Zelda: A Link to the Past 2)

bullymangLer  +   831d ago
This new Zelda title will feature lots of things that are new to the series; right at the start of the game, there’s a big surprise that will shock players?

thank you
#1 (Edited 831d ago ) | Agree(0) | Disagree(0) | Report | Reply
Xof  +   829d ago
The surprise is that the Link you play at starts out as a painting, get's cursed into being a real boy.

swice  +   829d ago
'"After being so heavily influenced by A Link To The Past, how do you feel to be making a sequel to it all these years later?

I’m slightly worried to be making a sequel to someone else’s game, that’s for sure. When I was younger, I would never have dreamed of making a sequel to a game by Shigeru Miyamoto. But now that I’m older, I’m like, “Whatever!”'


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