CVG: "Publishers and developers are discovering that game demos on consoles can have a negative effect on game sales, according to newly released data."
Not true , I was introduced to new franchises like infamous, killzone, heavy rain etc thanks to demos !
No demo = no buy unless said game is from an established franchise
Agreed, I'm not going to waste my money on a bad game. A demo is a try before you buy, and if you game sucks then you shouldn't have made it in the first place. Demos have saved many people from buying garbage.
If your game sucks.. Duh, is this not common sense? Great game = great demo = more sales I'd suggest not making crap games in the first place & if you do then don't put out a demo if you still want to get sales on your crappy game..
Both your point and the well known by Bethesda Softworks, specially, are valid. The info shown on the article is another hint towards the conclusion: Marketing >>>>>>> Quality. PS: The data, though, is too generic. It would be better if he made a metacritic by users and critics comparison crossed with the info he gathered. The way it is done, games with a #%!&&* trailer and demo are there with top notch stuff, like Amalur or Fifa, for instance.
I have to disagree GoW3 demo I thought sucked but the real game was mildly better. I think demos SOMETIMES can represent the final product. If your pushing a game that has a small marketing budget and hardly anybody knows about demos maybe the way to go, if not then they are useless.
Alian Colonial Marines demo.
Demos help me make decisions. If I like the demo, I'll buy the game, if not then I won't.
Videos that show what the game is capable of (not its cutscenes) is likely to be the safer way. But it has to satisfy the feeling as if one was playing a demo, or something close to it.
I much prefer play a demo of a game than watch a video of the game. Watching a Video doesnt help me feel how a game feels when playing it.
Yea, that's why I added that last part "or something close to it". Personally if the video shows detailed gameplay I will know if I will enjoy the game or not. The only time I want to play demos is when the demos are games I know I will buy. Still, for those who wish to avoid less sales, videos are the way to go.
If there was a demo for Aliens the sales would have been much much lower.
Demos can expose more than a Publisher may want us to know
Just another excuse to make crap games on the cheap
Yeah that really only applies to crappy games. I bet if they changed their data to reflect metascores (which suck but I can't think of a better "quality" number to go with), that things would look much different. Overall sales might drop, but I bet quality games have a much higher sale rate because of demos.
I'm just wondering what relevance the article image has. Demos -> demo man? Halves -> he only has one eye?
This makes sense to me. It's not even about quality, although that's the obvious place to jump. It's pretty much a fact at this point that most people don't finish their games. How many people play for two or three nights and then trade it in or have it sit on a shelf? A demo will give these people a fix of that game. Hype is gone, the "new" feeling is gone... then it just comes down to how much more I think that full game can offer me.
I played GT4 for four years. I played GT5 for a year and a half until I got bored of it. I always finish a game I started.
So you'd be in the "not most people" category then? http://www.gameinformer.com...
This place is funny sometimes. That disagree is somebody that thinks I didnt play those games to death and finish them
Don't make a crap game, with a crap demo, and expect it to sell. If your game sucks its best not to let people see it before purchase.
Demos give you an idea if the game is good or not. Someone may learn a game doesn't handle as well as they assumed and won't buy it when they learn the truth. Or the demo satisfies their assumptions and gets them more hyped. Just because I played the demo of Dead Space (or any game, just an example) and didn't buy it doesn't mean the demo pushed me away, I just never had the intention to buy it. Without more info on the study, the games, and procedures it's difficult to make a conclusion on a statistical basis from my computer chair. The question is does the demo reduce sales, or was the decline inevitable and the demo just happens to be there? The issue devs (or publishers) may have with Demos is if there is a problem in the demo people will assume it will happen in the main game. All flaws or missteps will be taken to heart when they think about the $15 or $60 game. The situation can go either way.
I'd agree with this to a certain extent but only to the point that there are a lot of demos out there that don't really show the level of quality of the final product. The demo for the Last of Us showed barely a taste of what the main game had. While the God of War 3 demo really made me salivate for more. The God of War Ascension demo was pretty indicative of the quality of the final game meaning it was ok but not as good as the first three.
Probably because it showcases the final product. So if the demo sucks, why bother buying the game? Thats why people avoid it so much. They rather hype it to hell and get a ton of people to fall for the advertising. If a demo releases there is nothing you can do, but hope people like your sub par game. Meanwhile if the game is awesome, it will mean more sales. I remember not being interested in InFamous AT ALL. Got the demo, went and pre-ordered it the next day. Then there are other routes like Mass Effect where the demo makes the game seem like crap when its not.
It's a double edged sword. If the game is good then yeah demo helped. If not then the demo will hurt. I don't know how many times I have played a demo and have said wow, they should not have had a demo this game would have had more sales. Then some demos don't give the game credit. Like Sleeping Dogs. I played the demo and was like meh. Then the game came out on PS+ and I was like wow this game is way better than the demo, why didn't they show this part of the game instead.
If you release a demo for a crap game of course the amount of sales will go down. On the other end of the argument if you release a demo for an amazing game sales will probably go up.
Maybe I'm thinking about this in the wrong way, but how can they possibly know this? Wouldn't they have to release the same game with and without a demo, maybe in different regions, for this to be accurate? Just because Game A with a demo sold less than Game B without a demo doesn't mean the demo itself was the deciding factor.
This title should be changed to 'Game demos on 360 halve sales' since that is apperently the only console that was reviewed. This is a small data point and without info on how this was come across, what cames were looked at etc, I won't take this seriously and neither should anyone else.
Well, that'll teach people to put out garbage and call it a game.
Keep demos, people aren't buying them because they don't like the game better than £40 lost.
I'm not sure, at all really. But, I can't help but think about the fact that the BEST games never have demos. *shrugs* R* games, Bethesda games... ok, pretty much open-world games
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.