"If you have any voices in your head," Xbox general manager Leonardo del Castillo told us as we approached Microsoft's anechoic chamber, "you'll hear them in there." The room achieves outer-space-like absolute silence, and is one of the many places where the Xbox One evolved.
We spent three days in Redmond learning not only what the Xbox One looks like and what it can do, but how it became a reality. Every part of designing a console — from hardware engineering to industrial design — is a huge undertaking, and spending so much time behind the curtain drives that home. Whether designing hardware components in-house, 3D-printing dozens of controller mockups, or just making sure the final product delivers as promised, the Interactive Business Division spent nearly two years getting everything just right. And since were were already there, we thought some photography might be in order. Enjoy.