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Avalanche on Mad Max: "We are going to stand apart" | Gamereactor UK

We scavenged an interview with Avalanche's Andreas Gschwari, the lead level designer for the open-world adventure game Mad Max, which was announced at this year's E3.

"In the wasteland nothing goes to waste, that's an internal slogan we use," Gschwari told us when we asked about what players would be doing in the game. "Scavenging is a massive part, you're going to need parts to upgrade your car, but not only the car but also the character itself. You'll upgrade your weapons, your armour, things like that. So everything you do in the game involves scavenging to some degree."

"We're a completely standalone game, so we're not really tied into any movie at all, I mean we're obviously completely authentic to the IP. The game itself is set, in a timeline reference, it's set prior to the new movie appearing, but it's completely unrelated in that sense," he told us before revealing that "none of the characters will be featuring from the different films, apart from Max himself obvious...

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Plagasx1628d ago

PLEASE GIVE US GAMEPLAY!!

BozoLoco1626d ago

I saw it at E3. If you played Just Cause 2 you can get a rough idea of what it will be like. There is slow-mo action and third-person shooting, lots of driving, large, vast open-world that reminded me a bit of the Mars from Red Faction Guerrilla.

Nocando1628d ago

I am excited, but quiet confidence goes a long way.

Bercilak1627d ago

"I mean we're obviously completely authentic to the IP."

Then why does Max have an American accent?