Metal Gear Solid V's story will adapt to the choices of the player. In an interview Kojima shed some light on how the freedom in the game works.
Metal Gear with a branching storyline? Hmm, veeeery interesting. It'll be interesting to see how leaving a person alive (or killing them) affects the outcome of certain events.
Not really all that impressive.I mean, this is all prequel stuff.We already know the outcomes to the major characters. Just the new characters they introduce will benefit from this.Meh, who knows.Hopefully they do it right, make it impactful and make the outcomes ripple effect throughout the story.
Is this before or after Peace Walker?
@DayZ: If you actually played the last few MGS games, you would see that [almost] everything that we've ever been told about Big Boss is a lie. The point of the prequels is to tell the story from Big Boss's perspective. The story isn't really confined by what we have already been told. For example, we were never told about Dr. Strangelove, Chico, Amanda, Paz, Eva, Cobra Unit, etc in MGS 1,2, or 4...but when we play MGS Peace Walker and MGS 3, we see that there is so much that Solid Snake was never told about his father. Even when Snake meets his father again in MGS4, we know that Big Boss is a compassionate person--not at all a monster like the story of MGS 1 makes him out to be. Although, he still claims to have made some grave mistakes. So now we are getting the truth, which probably only has bits and pieces of what we already know will happen.
much after, Peace Walker is set in 1974 . And MGSV is set in 1975 (ground zeroes) and 1984 (phantom pain) @Donnieboi. I don't think actually that Kojima had the whole Metal gear world completely penned when he wrote and designed the first MG and MGS. It's maybe later in 2001 up to 2003 he realized he needed to tell what happened before MG, MG2 and MGS1,2. Because really, Sigint being the Darpa chief? That one really put me off. That was making a modern day link for the sake of making a link. When you play the games in order of release you see that many plots or backstory are purposely left out so Kojima could develop if he wants and at the same time, he can avoid Deux ex machinas. I think the best example is Raiden, the character was only created because Kojima feared MGS fans would get too identified with Solid Snake, he wanted to stress out that you live the MG universe, and not only Solid Snake's lifetime. and look how the storyline is with Raiden, in the events of MGS4 and MG:R (also between both MGS2 and MGS4. Sometimes I do wonder how MGS2 ,fictional 2009 and later would have played out.
It reminds me of MGS1, where Meryl could live or die, resulting in different endings. But maybe it will be more like Portable Ops, where you could choose to kill or spare a boss, and he would join your ranks if you let him live.
i like the sound of it creating multiple play throughs but i am sure it will restart to last the checkpoint when you cause a time paradox, did anyone shoot Ocelot after the first cut scene with him when he is dazed on the floor in MGS3, you created a time paradox and put you back to the last save. ill play as i feel for the first play through then TranQ and CQC as many on my second in hope of getting as many extras and easter eggs as i can.
that shit was hilarious
it probably won't have any major effect on the main ending. MGS has always ended with a blockbuster chase scene. SPOILER!!!! MGS1 - liquid MGS2 - solidus MGS3 - volgan MGS4 - ocelot MGS5 - yet to be seen
thats kind of lame, I think it takes away from the story... And Im the kind of person that goes on Metal Gear Wiki alot so what is it gonna say for some of the characters officially?
I think most of the changes will be for minor characters. This a prequel and we already know what's going to happen to most of the characters. The story has to fit that. Most of the changes will probably be minor.
Have you not downloaded the MGS4 database? Even minor characters have a deep back story, and data explains what becomes of most of them. I've spent hours going through that database and you'll be surprised to find out how much thought goes into even the minor characters in MGS. Like the generations of Johnny's in MGS. Kojima connects everyone he possibly can in the series.
Core characters won't change. It will probably be like Peace Walker where you get a squad and instead of brainless drones like other games, you get actual characters that can live or die.
Really? No "youve created a time paradox" stuff huh?
I cant wait to see more of this game. Love open world. Also like the idea of certain characters being able to die. Adds a lot of replay to me.
Can't wait to play this game on my PS4 !!!!
Same here man, I can't wait to play this. Just mine will be on the Xbox One.
I don't really like that ideal, especially in the MGS series. I like to know what officially becomes of a character in the future of the MGS universe. A couple of characters might do it, but if they over do it, the story could become conflicted than it already is. I just hope they can pull it off right. Too many choices could ruin the overall mood of the game. MGS is mostly based on facts, lets not change that by giving too many options.
I love Metal Gear and have been playing since NES when you used to have to punch walls. MGS 4 was one the great games of this generation (I really miss MGO!!!!) . With all this being said, I am a little nervous about MGS V it seems as if kojima is trying to be something to everyone ( keifer sutherland, open world, moral choices abt who dies and lives) instead of being true to the franchise. That being said im still super excited about a new metal gear and kojima has always come through with classics so I cant wait.
We've heard this stuff before. It'll be saving or killing one dude in a cutscene and that's it.
I'm ok if it's like gray fox death in MGS1, where you feel like you have a choice but you really don't.
I remember a squad game that did that on PS2, it was awesome. If you let them die, you'd have to replace them. So if you had a guy really good at support, and he died, you'd have to find another. If too many characters died, you couldn't fill the slot.
Won't this kind ascrew up the lore? Unless its unimportant side characters...
this isn't new, you could do this in metal gear solid 4
!!! Big Spoiler for those who didn't finished MGS1 yet!!! In MGS1,there was the choice of letting Meryl die or save her. That was intense ! i remember the first time i ended the game, Meryl died! and i was like sad for a week lol! After sometimes i heard that there was another ending, and when i knew that there is a possibility to save Meryl, that moment was Priceless ! Memories ...
Portable Ops have dabbled on something similar to this before.
that's awesome! cuz i really don't want to kill the silent female sniper "Quiet" :(
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