Intermarum’s Race to Mars is an upcoming turn-based, space company simulation game, one that tasks players with building their own space flight company, whose ultimate goal is establish a colony on Mars.
From start-up to cutting edge trailblazer, players will... (read on)
SteamFirst: I always imagined a space race would be something exciting like the movies Armageddon or Apollo 13. But I suspect the actual business end is just as dull and unfulfilling as the movies Armageddon or Apollo 13. Hopefully, Race To Mars, Intermarum’s first space industry managment simulator will eventually change my mind.
Steam’s Early Access section has enjoyed a highly successful first year. The release of a slew of top-sellers such as Rust, Starbound, Kerbal Space Program and DayZ in such a short space of time has cemented the process as a mainstay for Indie developers looking to earn a bit of cash, attention and feedback before the full release of their game. However, despite the sales figures and the 140-strong titles already using the system, Early Access is not without its naysayers.
Liam Lambert, GIZORAMA - Steam’s Early Access platform has come under a fair amount of criticism as of late. Many consumers believe that Early Access merely sells a promise; an assurance from indie developers that a game will be good at some point, just not yet. I’ve played a few Early Access games and enjoyed watching them blossom into fully fledged games, but all of these at least had something for me to sink my teeth into from the get-go. They might have had stages, assets or elements missing, but generally there was some kind of core experience to tell me whether a game had promise or not (see Kenshi or Speedrunners).
Unfortunately, Race to Mars, a turn-based space company simulation game from Polish developers INTERMARUM, is no such game. In fact, Race to Mars is in such an “early” form of Early Access, that I might as well have been playing a developer meeting mind map."