80°
Submitted by nrvalleytime 378d ago | opinion piece

Super Murderous Bros. – about games and violence

"Uncharted's Nathan Drake being a "psychopath" was a discussion that got somewhat out of hand in the video game community. It was a suggestion that spread with meme-like efficiency, and people with limited insight cited his murderous ways as the reason for the moniker. But that's not the whole truth. Nathan Drake was called a psychopath because he joked as he snapped people's necks, not because he killed enemies in a video game. The game chose to engage with killing enemies on a storytelling level, and he displayed the true qualities of a psychopath - a complete lack of empathy and remorse." (Angry Birds, Culture, Dear Esther, Heavy Rain , Mario Bros., Tetris, The Last Of Us, Uncharted: Drake's Fortune)

nrvalleytime  +   378d ago
Violence as a game mechanic is particularly frustrating when you look at a game like, say, Spec Ops: The Line. Investing time in actions is a point that many games don't seem to comprehend; sadly, getting from point A to point B seems to justify all actions. Just a very interesting idea.
#1 (Edited 378d ago ) | Agree(1) | Disagree(0) | Report | Reply
SimonM7  +   378d ago
I think it's always a little tricky and sensitive when the narrative tries to usurp the *reason that you're playing*. I think the meta commentary on the player doing whatever it's told worked wonderfully with the "would you kindly" device in Bioshock, but more often than not I feel that there's a dissonance and a dishonesty to stringing a player along and then slapping his/her fingers for doing *video game stuff*.

You're not shooting enemies in a video game out of malice, and when that becomes the accusation at the end, it's just a little bit awkward. It's like someone is inviting you to dinner, and afterwards is all like "HERE YOU ARE, EATING, WHILE PEOPLE ARE STARVING!!"

I agree that Spec Ops is an interesting idea, it's just not wholly successful in execution, in my opinion. I like that player motivation is an element that developers are trying to figure out, though, and there are a few moments in The Last of Us where player agency lends the result more impact, without sacrificing deliberate story beats on the altar of player choice.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

3 classic games that need to come back

14m ago - Reboots, remasters and endless sequels are nothing new to the gaming world. While many titles wil... | Culture

E3 2014 Image Collection

14m ago - Now that they have the new server in place and theme restored, Skewed and Reviewed have posted a... | E3
40°

Where Did Batman: Arkham Origins Go Wrong?

28m ago - With Arkham Knight on the way, will it improve upon Arkham Origins? | Xbox 360

The Big Videogame Problem

28m ago - The challenge of narrative structure, violence, sexism, and an obsession with cultural legitimacy... | Culture
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
30°

Evolution 2014 – Streams, Schedules, Brackets, Promo Codes, and More

28m ago - The time has come. Thousands have been training all year for this moment. Evolution 2014 is final... | Arcade
Related content from friends