80°
Submitted by nrvalleytime 484d ago | opinion piece

Super Murderous Bros. – about games and violence

"Uncharted's Nathan Drake being a "psychopath" was a discussion that got somewhat out of hand in the video game community. It was a suggestion that spread with meme-like efficiency, and people with limited insight cited his murderous ways as the reason for the moniker. But that's not the whole truth. Nathan Drake was called a psychopath because he joked as he snapped people's necks, not because he killed enemies in a video game. The game chose to engage with killing enemies on a storytelling level, and he displayed the true qualities of a psychopath - a complete lack of empathy and remorse." (Angry Birds, Culture, Dear Esther, Heavy Rain , Mario Bros., Tetris, The Last Of Us, Uncharted: Drake's Fortune)

nrvalleytime  +   484d ago
Violence as a game mechanic is particularly frustrating when you look at a game like, say, Spec Ops: The Line. Investing time in actions is a point that many games don't seem to comprehend; sadly, getting from point A to point B seems to justify all actions. Just a very interesting idea.
#1 (Edited 484d ago ) | Agree(1) | Disagree(0) | Report | Reply
SimonM7  +   483d ago
I think it's always a little tricky and sensitive when the narrative tries to usurp the *reason that you're playing*. I think the meta commentary on the player doing whatever it's told worked wonderfully with the "would you kindly" device in Bioshock, but more often than not I feel that there's a dissonance and a dishonesty to stringing a player along and then slapping his/her fingers for doing *video game stuff*.

You're not shooting enemies in a video game out of malice, and when that becomes the accusation at the end, it's just a little bit awkward. It's like someone is inviting you to dinner, and afterwards is all like "HERE YOU ARE, EATING, WHILE PEOPLE ARE STARVING!!"

I agree that Spec Ops is an interesting idea, it's just not wholly successful in execution, in my opinion. I like that player motivation is an element that developers are trying to figure out, though, and there are a few moments in The Last of Us where player agency lends the result more impact, without sacrificing deliberate story beats on the altar of player choice.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Show of the Week: Andy Rescues, Is Rescued by Dog Robot in Sunset Overdrive

24m ago - Sunset Overdrive is a punky platform-shooter for Xbox One that mixes Jet Set Radio-style travers... | Xbox One
30°

Sackboy Coming to Costume Quest 2 On The PS4

25m ago - Sackboy has been announced as a downloadable character in the upcoming Costume Quest 2 on the PS4... | PS3
40°

LittleBigPlanet 3: Sony’s Ace in the Hole | Hardcore Gamer

25m ago - Suffice it to say, PS4 owners don’t have a lot going for them this fall. | PS4
30°

Benjamin Franklin returns in AC Rogue

25m ago - Ubisoft has announced that Benjamin Franklin will be making a return for Assassin's Creed: Rogue. | Xbox 360
Ad

iCreditCardNow.com

Now - Quickly locate just the right card for you. | Promoted post
20°

Five scary game characters that’ll make you crap your pants

28m ago - GameZone: "There are a lot of scary video games out there. A big part of what makes them scary is... | Culture