Xander Davis - The same day fans told me they wanted CIDER for Wii-U, Nintendo proactively reached out and provided me with an overview of their basic set-up with indie devs (details of which I have to keep confidential). So after I read them and thought they looked great (something I can say), I went straight out to buy a Wii-U to evaluate its console experience.
And how you know I’m sincere about this here, I am still a big supporter of the Ouya, conceptually for the Indie Cause, but have decided it’s not right for Astrogun projects right now due to its low horsepower and comparatively low install base (though it had only just launched). By the time I got my devkit, I had moved on to targeting consoles and platforms I felt were right for the demands of the projects. So if I truly didn’t think Wii-U was right for Astrogun projects, believe me, it would be my policy.