PlayTM writes: "The definition of stealth-action gaming, Splinter Cell, is getting a major gameplay overhaul. The last game in the series, designed by Ubisoft's Shanghai office, was relatively received as possibly the worst yet. This time round Sam Fischer is coming back home to Ubisoft Montreal. Drawing inspiration from their recent hit Assassins' Creed, lead producer Mathieu Ferland intends to take things in a new direction.
The ups and downs of this relatively newish genre should, by now, be well known to all gaming enthusiasts. The giddy heights of the early Metal Gear Solid games and the likes of Thief: The Dark Age have been met equally in an opposing-manner by some horrendous fad-like releases which the ever vigilant gaming press quickly recognised as new internments of the gameplay graveyard. Indeed this is a genre which has begun to grate a little in recent years, the novelty of sneaking through shadows and whacking guards on the back of the head (over and over and over again) has worn off, it needs something new."