GameCareerGuide writes: "Game designers have to understand "fun" on a few levels. For one, they need to be able to verbalize what they find fun about a particular game, task, or challenge. They also need to have an intuitive sense about what will be fun for players before a game is even prototyped. I call this sense the "fun instinct," and if you don't think you were born with a strong instinct for fun, never fear. You can actually cultivate your own fun instinct".