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Submitted by jaggernaut25 794d ago | opinion piece

Buy-to-Play Games are the Future of MMOs

MMOSite writes: "MMOs are different than any other type of game in several ways, so much so that they often require entirely different business models. Most games, once purchased, are yours to play as much as you want, whenever you want. With the boom of MMOs though, came around a new business model that required people to not only buy the game, but continue to pay a “subscription fee” on top of that for continued access. This is what is known as a “pay-t-play” game and while the stereotypes of games discussed here aren’t necessarily the rule, more often than not, they hold true." (Guild Wars 2, PC)

DoubleJumpAUS  +   794d ago
There's nothing wrong with treating your readers as fairly uninformed, but I think you waste time by discussing the history of MMOs and subscription fees. It stands to reason that anyone who reads this article will know what's going on, there.
jaggernaut25  +   794d ago
I did that as not just a way to be informative, but because I thought it was necessary to discuss the justifications for past payment models in order to make my argument for why I think Buy-to-Play is the best value and quality. I probably did go a little overboard, but it helped me frame my argument.
DoubleJumpAUS  +   794d ago
I wasn't intending to complain; it's a fine article. If you believe it is necessary to frame your point, then I won't question your style.
jaggernaut25  +   794d ago
Hey no problem, I just thought I would respond is all
Saryk  +   794d ago
I prefer the buy to play model. But what scares me is the game might shutdown in a year.
Bobbo44  +   794d ago
I'm almost to the point of just refusing to even install any free to play games. The quality is typically a lot lower, and, as of late, the prices are absolutely ridiculous. Look at Neverwinter, some of the mounts are $40, if you want a bag to carry all your loot I think it was $10. Bank slots I think were $10 as well. Marvel Heroe's charges up to $20 per character. I mean when a free to play game sells a special starter pack that costs $200+, it's a sign to keep away.

Not to mention, I have always felt having something actually in the game asking for money completely ruins the experience and makes it feel like a cheap video lottery cash grab. I really wish they would move on from microtransactions. I'd rather just initially pay more for a game. They've been charging $60 for games for years now, development costs are a lot higher now, I would understand if they would charge more. I'd rather pay lets say $80 or $100 for a game I know I'm going to get a lot of time out of then having them nickle and dime (actually ten dollar and twenty dollar) me around every corner. Just make sure the game is worth it.

Oh and I don't think DLC is too bad. To me as long as they're offering some solid content for the price and keep the transaction out of the game it's all good. Depends on the game though. Call of Duty typically just takes maps from their single player and converts them to DLC. So little production costs, but they charge $15. Battlefield 3 on the other hand seems to me like a really good deal paying $60 for premium (initially) seeing as you got quite a bit of content out of it, and the maps felt like they actually had some time put into them.
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