CGUK writes: "So there it was. The archaic doors slammed behind me. An abrupt silence drowned out the noise. Thoughts of unease flooded my conscience, for I was alone, with a single way out.. There was no going back."
It's the first game that people don't play games would want to watch you play
That game was a blast and TR2 is still my favorite.
I agree with you, TR1 is a blast but TR2 is my absolute favourite.
Remember getting Tomb Raider 1 for christmas. Probably my single most favourite game ever, because everything else stemmed from there.
I remember that I found the gameplay really lame but kept playing... because... well, you know :p
This game frustrated me so much. I couldn't stand the camera. I didn't finish it until I dusted it off a few months after I started. I did have tons of fun in certain parts though.
A classic right there! Still got the FAT case on the PS1 :D Not only that but I also have it on PC as well as my PS3. If you don't like this, Then you don't like gaming...
Haha, Screw the New-Generation of gamers! Play some old games then come back with your arguments...
Think i'm the only person who truly hated the game. Played it briefly but it just looked and played like sh*t, not played another one since.
Play the reboot. It's not like the old ones and it was crazy good.
Reboot was horrible... Nothing to do with Tomb Raider what so ever...
As popular as this series is, I still think it's incredibly under-appreciated in terms of how influential it was to the 3D adventure genre. I never had a problem with the controls then, and I don't have a problem with them now. I find myself more precise with the old TR games than with most new 3D games for the simple reason that everything, movement wise, in the old games was more or less on a grid. With analog movement, things seem to be more finicky and imprecise, IMO. Besides from that, it just had the sense of isolation and loneliness to it that just gave off one hell of an atmosphere. The lack of any real HUD (besides the health bar when weapons are drawn) helped immerse you even more. I always appreciated the level design in these games too, something that sadly seems to have taken a backseat in recent years.
The handstand, made it. Wish they would have put that in the reboot.
I remember my cousin kept telling me about this game. It was out on Dreamcast, right? He raved on and on about it. I gave it a spin. Missing a jumping and seeing Lara plummet to the button with the sound of bones snapping made me cringe. That stuck with me so good that I remember that experience every time I jump in a TR game.
Three words *it's a classic* seriously anyone who doesn't like the classic Tomb Raiders has issues (my opinion)
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