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Interview: Developing Pixel Escape | Thumbsticks

Pixel Escape started life at LeedsHack, going from idea to playable game in 24 hours. The game combines running, jumping and platform-drawing with a retro aesthetic that evokes the likes of Bit.Trip Runner and Kirby’s Canvas Curse. It’s a challenging experience, but crucially has that ‘one more go’ factor that should ensure it finds a devoted audience. We spoke to Pixel Escape’s creators, Eugene Griskov and Johnny Blackburn, about the process of developing a 24 hour hack into a full game.

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