Approvals 10/3 ▼
Relientk77 (3) - 3950d ago Cancel
cl1983 (2) - 3950d ago Cancel
NYC_Gamer (3) - 3950d ago Cancel
MeatheadMilitia (1) - 3950d ago Cancel
xNomaD (1) - 3950d ago Cancel
180°

PS4 Exclusive Knack Is Ten Hours Long

The brains behind Knack – and the PlayStation 4 itself – is a man named Mark Cerny. Cerny is perhaps one of the most prolific game designers and developers of all-time, especially on PlayStation platforms. After getting his start designing and programming classic arcade games like Marble Madness, he jumped to the PlayStation family, where he produced, designed and programmed in series ranging from Crash Bandicoot and Spyro the Dragon to Ratchet & Clank and Jak & Daxter.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3950d ago
Abash3950d ago

That's pretty long for a platformer so Im happy they're providing a hearty playthrough

Prime_283950d ago

Pretty long platformer? The best platformer of all Super Mario Galaxy 2 was 30+ hours.

CanadianTurtle3950d ago

Are you kidding me? That's actually quite short for a platformer. Gears of War 3's campaign is pretty much 10 hours long. I expect a platformer to be longer than a shooter.

jagstatboy3950d ago

um, that's short. Game looks awesome but not paying $60 for it.

lastofgen3950d ago

um, long??
for a platformer?
no, that's incredibly short...

+ Show (1) more replyLast reply 3950d ago
dendenmooshi3950d ago

"Cerny notes that the team working on Knack previously worked on games like Shadow of the Colossus, Ape Escape, and even God of War III."

Hrmm..... interesting. Hrmmmm...

jcnba283950d ago

Reading these comments are pretty hilarious you know why? These same people made fun of The Wonderful 101 when it was RUMORED to be a short game. Then Kamiya comes out at E3 and says the game is actually 20 hours long.

Now this game is confirmed to be only 10 hours long and look at all the praise it gets.

N4G logic.

SoapShoes3950d ago

Did no one else listen to the interview? It has huge replay value. You have to find hidden locations to get things that help you. Also afterwards you can replay it with characters that aren't Knack. Seriously, like all platformers, it offers lots of incentives to keep replaying it.

ZodTheRipper3950d ago

Didn't ya know N4G is short for "Nonly 4comment Gheadline"

3-4-53950d ago (Edited 3950d ago )

wait...we get to play as not Knack as well ?

That right there is worth another 10+ hours.

If a game is really good, you will have no problem replaying it.

I can't muster up enough will power to want to play a game I just spent 70+ hours beating.

All I can think of is all the minor frustrations and random things I'll have to put up with again, but this time I won't have that new feeling.

With a 10 hour game, you beat it....2-3 weeks later you can beat it again and have it still feel fresh and not like you are doing work or chores just to get through again.

Never judge a book by it's cover?

some people on here" what's a book ? "

lastofgen3950d ago

we know you'd be bashing a game this long if it was on the xbox one...

+ Show (2) more repliesLast reply 3950d ago
Relientk773950d ago

Cant wait to get my hands on this game

cunnilumpkin3950d ago

game looks interesting but it sure looks current gen, I swear ratchet and clank tools of destruction looks better than this

http://s.pro-gmedia.com/vid...

ZodTheRipper3950d ago

They see you trollin', they disagreein' ...

Nodoze3950d ago

I read one of the previews that stated the game has a fixed camera. That lost me. I hate fixed camera games.

SegaSaturn6693950d ago

In a platformer, having a fixed camera can be a blessing as it forces you to pay attention to the important events (if it's done properly).

However, during the showing on Jimmy Fallon, I could have sworn, they rotated it...

MestreRothN4G3950d ago (Edited 3950d ago )

I hate it as well, but respect the design choice and think it makes sense, since the game is aimed towards casuals.

Also I am pretty sure we all know that the hardest enemy for non-gamers or über casuals is adjusting the camera while you play...

Sketchy_Galore3950d ago

I have to admit that lost me too. The fixed camera and tha fact that the edges of the playable area are so obvious. I know we've still seen very little of the game but I was hoping once Knack grew big enough the game would open up to be more Ratchet and Clank or Jak and Daxter. After having seen a large Knack still in little boxed in areas with the totally fixed camera my excitement just dissipated.

I don't mind these things in a game like God of war because the camera is almost constantly swooping and zooming to interesting places and the areas all look fairly natural and open even when they are enclosed. Again I know we've seen little of Knack but almost every moment I've seen so far has the same camera angle and you can always see at least two edges of the playable area. I loved Crash Bandicoot but the smallness and linearity of the levels felt like something to be overlooked due to technical limitations, it didnt seem like a design idea I would like carried over to following generations.

DivineAssault 3950d ago

I might pick it up one day but not at launch..

Show all comments (37)
470°

Mark Cerny talks Dolby Atmos support for PlayStation 5

Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.

Read Full Story >>
eurogamer.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community249d ago
crazyCoconuts250d ago

Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.

250d ago Replies(2)
neutralgamer1992249d ago

DF have been very negative when it comes to PlayStation. Very nit-picky

ABizzel1249d ago

I like DF, but they’re starting to let personal bias seep into their talking points especially John, and the others are being occasional followers just to be non-confrontational.

just_looken248d ago

Its just like the ps3 or any receiver over 8yrs old

2015 ps3 had support then got updated
https://games.dolby.com/new...

Man the ps5 is digging up the past to reveal its new hey are they going to have a menu next with native 7.1 audio support like my 2006 motor storm edtion ps3?.

+ Show (1) more replyLast reply 248d ago
Azfargh249d ago

I see what you did there. Clever

kythlyn249d ago

I have an Atmos setup and in my case it definitely introduces some audio lag... probably around 10-20ms. The game I always use to test this sort of thing is Stray because of the dedicated meow button triggering the sound out of the Dual Sense. Makes it really easy to perceive a lack of audio sync. There's only one setting on PS5 that doesn't produce audio lag (at least with my setup), and that is Linear PCM.

fr0sty249d ago

So you are able to tell 1 frame of latency at 60fps, you're saying...

kythlyn249d ago (Edited 249d ago )

To fr0sty... yes? Not everyone will notice it, but people with trained ears such as musicians definitely will.

Reaper22_249d ago

The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.

DarthZoolu249d ago

It’s definitely the leader of the industry right now

crazyCoconuts249d ago

And what about the PS5 implementation being discussed is NOT Atmos?

Reaper22_249d ago

Only DTS:X is on on par with atmos. I understand Sony wanting to use their own but Atmos is superior which is why is used throughout the entertainment industry.

crazyCoconuts249d ago

I'm trying to point out to you: PS5 is using Atmos. That's the whole point of this firmware update

fr0sty249d ago (Edited 249d ago )

From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.

jwillj2k4249d ago (Edited 249d ago )

The truth is marketing is superior. Cant support something that kicks in after the scenes already ended lol

+ Show (1) more replyLast reply 249d ago
gold_drake249d ago

i like how calmy and detailed he explained it to the fools at DF.

mastershredder249d ago (Edited 249d ago )

Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.

jwillj2k4249d ago

At least it works, what good is a feature that introduces latency to the point it’s potentially “3x as bad” with a certain setup? You can’t even use it and it’s supposed to be a partnership between the two companies….

AmUnRa248d ago (Edited 248d ago )

So you know more then Mark Cerny..the man who made PS5 what it is now...the man who invented with his team the Tempest engine..., if you can read take a lot of tasks over from Atmos...

Woooow...you must be a genius in this field time to get a job In this expertise.

OptimusDK243d ago

I think one might be somewhat biased you can do your own guessing who that is

Show all comments (33)
240°

PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka

Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.

Read Full Story >>
timeextension.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community449d ago
deleted449d ago

Lol, love this image...

https://images.timeextensio...

Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!

Aloymetal449d ago

I bet he's already working on the PS6, safe bet.

ModsDoBetter449d ago

100%.
I can’t recall which leaker it was but there was a rumour floating about that we may not see a mid-gen refresh (PS5 Pro) and they’re focusing on PS6 development.

Could listen to Cerny talk for hours. Incredibly intelligent individual.

deleted449d ago

he really has a knack for being ahead of the curve!

UltimateRacer448d ago

@olMyerslo Tom Henderson is the insider who stated PS6 is being worked on over a PS5 Pro.

darkrider449d ago

The career of Cerny is really impressive.

purple101449d ago

Is this available in video format? It's a damn long interview to read.. but I will, if no video

Aloymetal449d ago

I haven't checked yet but try YT, maybe they do have it there.

Phoenix76448d ago

Could try using a "text to voice" app. Just copy and paste from the article then sit back and listen. I do that sometimes if don't want to read and am tired.

purple101448d ago

Thanks that's so nice of you but I don't need it that much! Il just read it. Just if there was himself on video I'd like that version. But have a great day my friend.x

Retroman449d ago

Wish Mark Cerny Develope Knack 3 Knack was a Fantastic game.

darkrider449d ago (Edited 449d ago )

I didn't like it very much, but cerny is truly a triple A Men. The ps4 and the ps5 are amazing consoles. What will he try with to achieve with the ps6!

Starman69448d ago

PS4 was good for it's time and for the price. It felt outdated after 2 years. Ps5 on the other hand... Future proof. Excellent 😊👌.

SullysCigar449d ago

I never played the first game, but the second one was great

gold_drake449d ago

i love his breakdowns of the consoles, he explains things very well with that soothing voice ha

Bathyj449d ago

I watched that ps5 reveal about 5 times. A lot of people complainwd about it when it came out for being too clinical and developer centric but I thought it was very informative. I guess they just wanted some flashy CGI trailers of games that won't come out for 4 years.

Show all comments (23)
270°

Sony Files New Trademark Fuelling Knack 3 Speculations

Sony might be gearing to launch a new Knack game, a franchise that has had received quite a polarizing reception from the community.

Read Full Story >>
dualshockers.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community753d ago
deleted753d ago (Edited 753d ago )

While I did actually enjoy the Knack games, and found the reviews overly harsh, I do feel 2 games were enough unless the series was revitalized in a major way. For me, that would be a new Knack game for PSVR2. With the increased hardware power, those HD particle effects would be pretty awesome, surrounding the player at times. Astrobot proved that platformers can be amazing in VR, so let's hope that's where they're going with this, if real!

_SilverHawk_753d ago

Hopefully sony makes a knack 3 because the previous games were amazing.

MoonConquistador752d ago

Knack was a few things, but amazing wasn't one of them.

TiredGamer753d ago

Agreed there. I went into Knack with the realization that it was a simple platform/brawler (i.e. something akin to a Crash Bandicoot style of simplicity). My friend and I thoroughly enjoyed the co-op for what it was. Fun to play in short bursts to take a break from the more serious fare out there. I haven’t played Knack 2, but my understanding was that many of the original’s shortfalls were addressed there.

jznrpg753d ago

Great idea . PSVR2 could make Lnack really shine like Astro Bot

MoonConquistador752d ago

Astrobot was a likeable character. Knack wasn't.

coolbeans753d ago

Translation: the next best game of all time is coming soon! Show me the money, Knack!

Army_of_Darkness752d ago (Edited 752d ago )

Lol! I have both knack 1-2. Second one is fun local co-op action, but to be honest, I don't care for a third installment. I'd rather have a new resistance game!

MoonConquistador752d ago

I'd rather have an enema than a new knack game.

A new killzone, resistance, motorstorm, driveclub or even a days gone sequel would be more welcomed than flogging any more life from the knack series.

badz149753d ago

speak for yourself!

bring it on, Sony!

coolbeans753d ago

There's been a Knack-sized hole in every gamer's heart since 2 came and went.

deleted753d ago (Edited 753d ago )

I completely read this comment wrong, but I'll refrain from explaining. XD

Edit - ah screw it... My heart can't wait for Knack to come into that hole for a third time!

deleted753d ago

@PS-Gamer-1986 Whaaa? You don't have a Knack hole? XD

PhoenixRoar753d ago

Surprised to see them continue this but considering how invested they are in the IP and the wider appeal, there must be some commercial sense to continue with a 3rd title

rippermcrip753d ago

My young kids love playing it. I don't know why all these older people are complaining about it.

jznrpg753d ago

I played them with my younger children and we had a good time .

Lexreborn2752d ago

This… my kids love knack probably more then other mascots. And that’s probably because that’s their generations mascot. It’s undeniable ps4 spoke to a lot of children the last decade more then other competitors that have only been in kids sight for the last 4-5 years.

My kids will flip if this news is real

lellkay753d ago

Both games were actually alright.

Show all comments (44)