PS4 Exclusive Knack Is Ten Hours Long

The brains behind Knack – and the PlayStation 4 itself – is a man named Mark Cerny. Cerny is perhaps one of the most prolific game designers and developers of all-time, especially on PlayStation platforms. After getting his start designing and programming classic arcade games like Marble Madness, he jumped to the PlayStation family, where he produced, designed and programmed in series ranging from Crash Bandicoot and Spyro the Dragon to Ratchet & Clank and Jak & Daxter.

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Abash1998d ago

That's pretty long for a platformer so Im happy they're providing a hearty playthrough

Prime_281998d ago

Pretty long platformer? The best platformer of all Super Mario Galaxy 2 was 30+ hours.

CanadianTurtle1998d ago

Are you kidding me? That's actually quite short for a platformer. Gears of War 3's campaign is pretty much 10 hours long. I expect a platformer to be longer than a shooter.

jagstatboy1998d ago

um, that's short. Game looks awesome but not paying $60 for it.

lastofgen1998d ago

um, long??
for a platformer?
no, that's incredibly short...

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dendenmooshi1998d ago

"Cerny notes that the team working on Knack previously worked on games like Shadow of the Colossus, Ape Escape, and even God of War III."

Hrmm..... interesting. Hrmmmm...

jcnba281998d ago

Reading these comments are pretty hilarious you know why? These same people made fun of The Wonderful 101 when it was RUMORED to be a short game. Then Kamiya comes out at E3 and says the game is actually 20 hours long.

Now this game is confirmed to be only 10 hours long and look at all the praise it gets.

N4G logic.

SoapShoes1998d ago

Did no one else listen to the interview? It has huge replay value. You have to find hidden locations to get things that help you. Also afterwards you can replay it with characters that aren't Knack. Seriously, like all platformers, it offers lots of incentives to keep replaying it.

ZodTheRipper1998d ago

Didn't ya know N4G is short for "Nonly 4comment Gheadline"

3-4-51997d ago (Edited 1997d ago )

wait...we get to play as not Knack as well ?

That right there is worth another 10+ hours.

If a game is really good, you will have no problem replaying it.

I can't muster up enough will power to want to play a game I just spent 70+ hours beating.

All I can think of is all the minor frustrations and random things I'll have to put up with again, but this time I won't have that new feeling.

With a 10 hour game, you beat it....2-3 weeks later you can beat it again and have it still feel fresh and not like you are doing work or chores just to get through again.

Never judge a book by it's cover?

some people on here" what's a book ? "

lastofgen1998d ago

we know you'd be bashing a game this long if it was on the xbox one...

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Relientk771998d ago

Cant wait to get my hands on this game

cunnilumpkin1998d ago

game looks interesting but it sure looks current gen, I swear ratchet and clank tools of destruction looks better than this

ZodTheRipper1998d ago

They see you trollin', they disagreein' ...

Nodoze1998d ago

I read one of the previews that stated the game has a fixed camera. That lost me. I hate fixed camera games.

SegaSaturn6691998d ago

In a platformer, having a fixed camera can be a blessing as it forces you to pay attention to the important events (if it's done properly).

However, during the showing on Jimmy Fallon, I could have sworn, they rotated it...

MestreRothN4G1998d ago (Edited 1998d ago )

I hate it as well, but respect the design choice and think it makes sense, since the game is aimed towards casuals.

Also I am pretty sure we all know that the hardest enemy for non-gamers or über casuals is adjusting the camera while you play...

Sketchy_Galore1998d ago

I have to admit that lost me too. The fixed camera and tha fact that the edges of the playable area are so obvious. I know we've still seen very little of the game but I was hoping once Knack grew big enough the game would open up to be more Ratchet and Clank or Jak and Daxter. After having seen a large Knack still in little boxed in areas with the totally fixed camera my excitement just dissipated.

I don't mind these things in a game like God of war because the camera is almost constantly swooping and zooming to interesting places and the areas all look fairly natural and open even when they are enclosed. Again I know we've seen little of Knack but almost every moment I've seen so far has the same camera angle and you can always see at least two edges of the playable area. I loved Crash Bandicoot but the smallness and linearity of the levels felt like something to be overlooked due to technical limitations, it didnt seem like a design idea I would like carried over to following generations.

DivineAssault 1998d ago

I might pick it up one day but not at launch..

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