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Steam Trading Cards: A History for the Uninitiated and the Sane

"On June 26th, Valve unleashed their latest experiment on the gaming populace, collectable trading cards that drop while playing games on Steam, with a mixture of supporting titles that range from crowd pleasers such as Borderlands 2 and Super Meat Boy to relative unknowns like Really Big Sky and Defender’s Quest. A gamer not already deeply invested in the Steam community might not understand what this truly means for the platform going forward, and they might wonder what the point of it all is. That opinion certainly prevailed when Valve added nine cosmetic items to TF2’s drop system all those years ago, but those naysayers are effectively silenced every time someone sells a Burning Team Captain for prices measured in three or four digits. Valve aims to make lightning strike twice, creating value for long time customers with huge libraries, as well as enticing new ones with promises of winning it big through trading. In essence, Valve is completing Steam’s transformation from a storefront into an MMORPG of sorts, but they’ve had lots of prior help from their community." - Alex Santa Maria of Geekenstein.com

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