GS:The game opens with the nameless protagonist standing in a room. And, mysteriously, there are three men wearing animal masks making cryptic comments about your identity and actions. Is this real, or some drug-induced fever dream? You're not given much time to contemplate it. The screen fades to black, and you awake in a filthy apartment in April 1989. A bloodstained shirt lies in the hall as an answering machine light blinks on and off. This is the setup for most of the 19 chapters that make up Hotline Miami. A short message asks you to "clean up" or "visit" a certain address, which is followed by a trip to a building full of supposed criminals that you must slaughter floor by floor.