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What Happened to Destructible Terrain?

I bet most of you will have had the pleasure of playing the new Battlefield 3 or, if failing that, will have at least seem some videos of the destructible terrain that the franchise utilizes in it's gameplay, so you'll know just how enjoyable it is to blow through a building with a tank and or bring a building down to eliminate that pesky sniper that's been picking you off for most of the game. But I have seriously got to ask, what has happened to destructible environments in games?

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Timesplitter141129d ago (Edited 1129d ago )

I think fully destructible terrain makes game design very complicated, hence why we don't see it all that often.

For example, how do you make sure a player will never get stuck indefinitely in a hole? Or how do you balance gameplay knowing that the whole level can be turned into a flat wasteland?

emforce1129d ago

That's a very interesting point and i'm going to include it in the article actually!

Game design is always going to be challenging faced with dynamic environments and could provide interesting new gameplay aspects to games but conversely could unbalance certain games.

However just because it could raise challenges to the game designers I still think they should be trying to integrate it more into certain games!

Wni01129d ago

Hey guys lets make RedFaction 3 without destructable terrain, make it 3rd person and make it open world and let's get rid of the rail gun......

Pancakegaki1129d ago

Pancakegaki says, almost every shooter contains it.
However, its not an overly used thing like Red faction does it.

greedybear881129d ago

I love destructible terrain in video games :)

Coltrane_C1129d ago

"Have You Seen TitanFall?"

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