130°
Submitted by Nyxus 581d ago | image

Kojima recording battle scenes for Metal Gear Solid V

Today, Kojima is in the motion capture studio, where battle scenes are being recorded for Metal Gear Solid V: The Phantom Pain. (Hideo Kojima, Industry, Metal Gear Solid V: The Phantom Pain)

lnvisibleMan  +   581d ago
@ Nyxus
Great work as usual

On a side note can you tell me you is voicing Hal's father Huey in MGSV.
Nyxus  +   581d ago
It hasn't been announced yet. I assume it will be Christopher Randolph though.
Need4Game  +   581d ago
Good work Kojima, don't waste your time on Gimmicky Kinect & SmartGlass "Gameplay". More Focus on the Great Story.
Eamon  +   581d ago
Yeh I doubt Hideo Kojima has any intention to replace the Emmerich voice.
Mainman  +   580d ago
I don't perceive this mo-cap news as good news, to be honest. I was actually hoping that they had finished all the mo-cap stuff.

I was hoping for a holiday 2013 release date, but not sure how likely it is as they are still doing mo-cap work.
#1.2 (Edited 580d ago ) | Agree(1) | Disagree(0) | Report | Reply
Shuyin  +   581d ago
The fact that they still do mo-cap probz means they're still quite far away from releasing the game. I assume we will see it in Q1 or Q2 of 2014.

Man...I want me some MGO3..

;(
TesMgsFan  +   581d ago
Yeah MGO3 best online game ever !!
Donnieboi  +   581d ago
^This.
angelsx  +   581d ago
That mean the game is far way from release?
Rynocirator  +   581d ago
Not necessarily, mo cap in this sense is being used for the cutscenes involving hand to hand (cqb) combat, I would assume. You obviously saw gameplay and animations that were mo cap quality in that 9 min trailer they showed. All they need to do is do the mo cap for these said scenes and place them in where they had no cut scenes before. Do a bit of debugging, testing, and the scene is golden. They already did the major mo cap for the gameplay long ago is my guess.
KrimsonKody  +   581d ago
I don't think that mo-cap would actually take that long. I think mo-cap would be used primarily for characters to "express" themselves in cutscenes. Other things, like soldier movement, common gestures, etc., can be rendererd & generated, rather than doing a mo-cap for each & every basic soldiers' movements.
CrossingEden  +   581d ago
evidently you have no idea how game design and mo cap work -_-
Eyesoftheraven  +   581d ago
Can I help!?
DS36  +   581d ago
Oh is that Grey Fox in the second picture

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