Submitted by Nyxus 884d ago | image

Kojima recording battle scenes for Metal Gear Solid V

Today, Kojima is in the motion capture studio, where battle scenes are being recorded for Metal Gear Solid V: The Phantom Pain. (Hideo Kojima, Industry, Metal Gear Solid V: The Phantom Pain)

lnvisibleMan  +   884d ago
@ Nyxus
Great work as usual

On a side note can you tell me you is voicing Hal's father Huey in MGSV.
Nyxus  +   884d ago
It hasn't been announced yet. I assume it will be Christopher Randolph though.
Need4Game  +   884d ago
Good work Kojima, don't waste your time on Gimmicky Kinect & SmartGlass "Gameplay". More Focus on the Great Story.
Eamon  +   884d ago
Yeh I doubt Hideo Kojima has any intention to replace the Emmerich voice.
Mainman  +   882d ago
I don't perceive this mo-cap news as good news, to be honest. I was actually hoping that they had finished all the mo-cap stuff.

I was hoping for a holiday 2013 release date, but not sure how likely it is as they are still doing mo-cap work.
#1.2 (Edited 882d ago ) | Agree(1) | Disagree(0) | Report | Reply
Shuyin  +   884d ago
The fact that they still do mo-cap probz means they're still quite far away from releasing the game. I assume we will see it in Q1 or Q2 of 2014.

Man...I want me some MGO3..

TesMgsFan  +   884d ago
Yeah MGO3 best online game ever !!
Donnieboi  +   883d ago
angelsx  +   884d ago
That mean the game is far way from release?
Rynocirator  +   883d ago
Not necessarily, mo cap in this sense is being used for the cutscenes involving hand to hand (cqb) combat, I would assume. You obviously saw gameplay and animations that were mo cap quality in that 9 min trailer they showed. All they need to do is do the mo cap for these said scenes and place them in where they had no cut scenes before. Do a bit of debugging, testing, and the scene is golden. They already did the major mo cap for the gameplay long ago is my guess.
KrimsonKody  +   883d ago
I don't think that mo-cap would actually take that long. I think mo-cap would be used primarily for characters to "express" themselves in cutscenes. Other things, like soldier movement, common gestures, etc., can be rendererd & generated, rather than doing a mo-cap for each & every basic soldiers' movements.
CrossingEden  +   883d ago
evidently you have no idea how game design and mo cap work -_-
Eyesoftheraven  +   883d ago
Can I help!?
DS36  +   883d ago
Oh is that Grey Fox in the second picture

Add comment

You need to be registered to add comments. Register here or login
New stories

Civilization: Beyond Earth's Price Increased Before Steam Sale to Make Discount Seem Bigger

1m ago - "The game's price was raised to $49.99 from $39.99 then reduced when the sale hit." | PC

Here's What the New Tearaway Unfolded PS4 Dynamic Theme Looks Like in Action

1m ago - Sony Computer Entertainment has released a brand new dynamic theme for PS4 users to buy and downl... | PS4

Win the Marvel Cinematic Universe Phase 2 Boxset!!

Now - Join us on FIlmwatch to find out how you could win the much anticipated Marvel Cinematic Universe Phase 2 Boxset on Blu-ray. | Promoted post

Superbeat: Xonic Review [Capsule Computers]

1m ago - Travis Bruno of Capsule Computers writes: "Rhythm games have certainly been on the rise lately... | PS Vita

Snapimals - Tips, Tricks, Cheats, How to Beat, and Strategy Guide

2m ago - Snapimals is a new picture-taking game for the iOS platform, described by many as the spiritual s... | iPhone

Monster Mountain - Tips, Tricks, Cheats, How to Beat, and Strategy Guide

2m ago - Monster Mountain is a new RPG for the iPhone and iPad. This game takes the mobile RPG mold and pa... | iPhone