DSOGaming writes: "As promised, BeamNG has released a new video showcasing some gorgeous and detailed crashes. The level of destruction and deformation is really impressive, so kudos to the team for further tweaking its physics middleware."
This is so freaking awesome! Can't wait to see this implemented into a game some day!
same here, it has a lot of potential. Here is hoping that next-gen racers will have this kind of deformation/destruction
That was so realistic that I was almost glad no one was driving
I can see this being used in the next Motorstorm
Maybe on the PS5
i just wish there is a way that criterion pick this up and use it in their next burnout game. would be bloody incredible :)
That was great. Only complain could be that the way the car was tumbling down the hill seemed very artificial. Seemed like an invisible force pushing it down the cliff, rather than actual gravity. But of course, it could be intentional to show the extent of the destructibility. Nonetheless, a great video, and fingers crossed for real game implementations.
It looked artificial because in reality the car would be digging into the ground not just sliding over it.
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