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Capy on Below and how Demon’s Souls inspired a new generation of difficult games

Post-Demon’s Souls, the proliferation of more challenging games will help to validate Below’s existence – it might have been an anomaly otherwise. ”We got lucky,” said Vella. “While we were toying with the concept, games like Dark Souls and games like Spelunky and games like FTL, they proved something that we had already thought was true. Which is – is it mass market? Definitely not. And that’s a good thing. That means we can focus the experience to the types of players that we are.”

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