SegmentNext - "Microsoft discusses the Xbox One behind closed doors at E3. I talk to a few developers about Microsoft's cloud computing claim".
Here we go with the cloud is absolute rubbish blah blah blah.... Can't we just wait and see instead of having people put down something before they have even used it? Answer is most likely no...
you're not familliar with how marketing buisnesses run, are you?
Love this song by Guns N Roses called Estranged. "An now that you've been broken down Got your head out of the CLOUDS You're back down on the ground And you don't talk so loud An you don't walk so proud Any more, and what for"
The cloud is real and can be used to improve games visuals, ai , etc... The question is will developers spend more resources on this? I see first party games taking advantage of it but not multiplatforms. here is video which explains how games can benefits, pros and cons of using the cloud, for those of you who would like to learn a bit. http://www.youtube.com/watc...
but still relevant to the subject of cloud assisted gaming. http://www.anandtech.com/sh...
the more Microsoft keep talking about the "Infinite cloud" the less serious people will take them.
But when asked about what it is currently being used with, the Microsoft guy says NPC AI and drivatar. Hardly groundbreaking and nothing like their PR machine would have you believe..
@tuglu_pati Err no, graphical power is not increased by using the "The Cloud". X1 uses cloud to run CPU intensive calculations. eg AI and weather. There is way to much latency and bandwidth issues to run GPU calculations server-side. Jesus, why don't you people understand this, this is the real world, current technology is limited. do not listen to MS PR bullcrap.
there's nothing to "wait and see" to be completely honest. it's pretty simple. cloud computing is real, yes it can improve games. the catch? it's not going to be a vast improvement that's so noticeable it pulls tons of investors or consumers over to it. yes, they can use the cloud (as can sony) to achieve minor optimization, which is a good thing, but what microsoft claims "the power of the cloud" is capable of is just fantasy.
why is it fantasy if PS4 can stream a FULL game through GAIKAI which would presumably be more difficult as ALL the processing has to be done in the cloud... Anyone?
Yah, it can help with a few things, but the claims people are making are blown way out of proportion. http://www.eurogamer.net/ar...
Maybe i got it wrong but isnt gaikai used to stream games from the ps4 to the vita?. And so the game is run on ps4 hqrdware right in your living room. Think that makes it much more believeable And we have seen it working.. has anyone seen the power of the cloud in action?
@craig667 you're comparing two entirely different things. face, meet palm. @craig667 so cloud computing == streaming (video)? lol. dude, do you even understand how streaming works from a tech point? do you understand compression at all?
@psyxon YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT MATE.
@karl no, because lan speed is drastically faster than wan speed.
@craig: It's not a question of where the processing is done, it's a question of the data that needs to be transferred. Game streaming is basically YouTube with a controller feed going back to the servers. It's a highly compressed video stream, little more. Using "the cloud" (formerly known as "off-site servers") to process actual game data is entirely different.
Shwanky, and you would need quick response from controller to host with hardly any lag. With Cloud computing, the could servers doesn't have to handle the primary AI, but could handle backround AI of say an open world game. Characters not seen on the screen yet.
@CRAIG667 Gaikai does all the processing on the server so all it sends to the console is a video stream. There will be a slight lag for inputs, but all the power of the server can be used to run a game at any level of graphics. Xbox One games are still being run locally and would offload some calculations to the cloud. This does not work for certain things like collisions and other things that need to be done very quickly. http://www.eurogamer.net/ar... "To put this in perspective, when the logic circuits of a CPU want some data, they have to wait a few nanoseconds (billionths of a second) to retrieve it from its cache. If not in cache, the CPU has to wait as much as a few hundred nanoseconds to fetch the data from main RAM - and this is considered bad news for processor efficiency. If the CPU were to ask the cloud to calculate something, the answer won't be available for potentially 100ms or more, depending on internet latency - some 100,000 nanoseconds! As a game has only 33 milliseconds to render a frame at 30FPS, such long delays mean the cloud cannot be relied upon for real-time, immediate results per frame."
@dumahim Took the words right out of my mouth, i have been trying to explain this to "da cloud" fanboys since it was announced. but alas, all it does is fall on deaf ears.
Cloud computing talk is getting rather dull. Xbox One has more features that could be discuss but it seems MS want to ride this cloud train to death.
Why you here then? you got mouse finger tourettes or something?
A company wouldn't invest $700 millions for something useless.
nobody's saying it's useless. what they're saying is microsoft's claims are bogus.
Actually that 700 million is for live and other online services not just the cloud lmao it really boggles my mind how much of A sheep you guys are Microsoft are literally selling you dreams lmao and you just eat em up like A fat kid in A all you can eat buffet.
They're not investing that $700mil just for the Xbone either. It's for an entire data center.
All comes down to the speed at which data can be transferred from the server vs the speed at which it can be transported from your local RAM. Which is to say, the local RAM slaughters it. Cloud computing is already everywhere believe it or not. It is a marketing buzz word for distributed computing using remote servers. Anything Microsoft can do with the "cloud" is the same as any other company. Hell, no disrespect intended but even Nintendo could use the "cloud" for the WiiU!
Yes, anyone can say they can use the cloud, but do they have the hardware and infrastructure to back it up.
I love how 17 ppl diasagreed that we should see things before we judge them. That's even worse than judging a book by its cover. They haven't even seen the cover and already they are using prejudice.
The fact you have only three bubbles shows how much of a joke this site is. Common sense and reasoning are not allowed. Bubbles up brother!
In this case, you'd be talking about the cover of a book on, say, the Mississippi River. The author, while he promotes his book, is making claims about the river that many know to be false, because they live or work near the river, or have other experience with it that contradicts the author's claims. Hell, you don't even need to be well-learned on the Mississippi; some of the claims just go against the nature of a river, period, so that even someone with average knowledge of rivers or the Mississippi can tell something's wrong. In that respect, we don't have to "wait and see"- a phrase used far too often in reference to Microsoft, these days- before we're about to tell that what's being said is BS. The simple truth? Too much latency. It would take far too much time to be practical, if any major computations had to done in the cloud. XBOne sends request for computations(pretty much by running whatever processes it needs to do normally, which would prompt a request automatically for further calculations by the cloud server). Cloud server receives request and complies(which could take who knows how long, altogether, as internet speed would be one of many factors, including high traffic and workload, and the complexity of the process requested). Cloud server sends completed processes to XBOne(which will, again, rely on internet speeds and such). XBone integrates the processes with locally-calculated processes(meaning that it would have to wait for the cloud-done info to reach it, or display that moment with said data missing; in order for there to be no wait, the XBOne would have to send the request BEFORE it was needed, making the damn thing a psychic, because it'd also have to know EXACTLY what it would need before it needed it). Computers are fast, but all that takes more time than is acceptable for a seamless gaming experience, even when everything goes right. Finally, him having three bubbles probably has more to do with when he joined: seven days ago. If you check his comment history, he hasn't been hit with trolling or any other such down-bubbles. Rather than assuming he got bubbled down for some reason, a little research would have saved you from making a silly comment.
Distributed computing (cloud computing as it is being called now days) is actually pretty awesome. But you will pardon me if I don't believe that even a fraction of what could be done with it is ever going to see the light of day any time soon. Props to any company that comes through with it though. I won't complain about it.
Yet none of it will be of any use for those in far off regions of the world, or have a slow or bandwidth tight internet connection.
They won't be playing online anyways.
You can still play online with a slow connection, and even with a high connection the cloud won't be doing a ton of work. " Average broadband speeds in the developed world struggle to reach over 8mbps as of Q3 last year - that's only one megabyte per second. This means that whatever cloud computing power is available, consoles will have available to them an average of 1MB/s a second of processed data. If we compare that to the sort of bandwidth consoles are used to, the DDR3 of Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM." "You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s." http://www.eurogamer.net/ar...
They need to quit blaming gamers and saying "see what you missed out on" or "this is future but we can't show" and start showing the goods because November isn't too far off and Sony is winning by a landslide
@THamm Sony is winning by a landslide huh? I would love to know where you get your information. Please post a link to support your claim. Although I doubt you will seeing you more than likely pulled that out of your acne fill butt.
while I have no idea who is winning nor do I really care but why is the XB1 day one edition still available for preorder on Amazon? PS4 launch edition sold out in about a day and there was more units available for preorder. So could you please explain to me why someone wouldn't think the PS4 is in the lead when more available consoles are sold out and the fewer available consoles are still able to be ordered?
@Roper316 Why is it that you only include Amazon? Are they the only placing selling consoles?
General consensus, and it's ok, no need to pre order X1, My would have been pre order will be left for someone else as I'm sure with other XBOX Live 10+ year loyalists. All the PR that I've seen suddenly try to sway people into believing that there is an actual neck race is a joke. I wouldn't be surprised if MS tries to come out next month just to con you, don't get upset because all your friends are buying a PS4
that was just one example and since they are the largest online retailer in the world I figured it was a good example and for amazon.us to still have the XB1 with fewer available consoles which is also in MS's back yard that is pretty telling to me since the PS4 was able to sell out.
Look at pre order numbers anywhere you want. Amazon, best buy, game stop. Future shop, game, all have ps4 ahead by a lot.
When will they give us a complete list of the strengths AND the limitations of the cloud?
Marketing doesn't do limitations :)
So thats what all the chemtrails are i can smell the xbox cloud from my house
Cant we just make sure all these cloud articles come with the Digital Foundry explanation article so we can save ourselves a shit ton of time. The cloud is old....
After the unlimited power bullcr*p from the Cell/RSX, the Cloud.
The cloud requires Internet, and now since they removed the requirement for Internet on their system means that the games will now be divided? cause how is the power of the cloud going to help the offline players and are they going to make weaker games just so the offline systems can play it.
Now all the games have to be able to work without the cloud for gamers. Since the cloud is now only an optional development tool for them. The games won't really be much difference since AI and simple graphical touches were the only real promise Microsoft has talked about with the Cloud, but Cloud does have potential in many ways. One real benefit of the Cloud is utilizing one app through PC, phones, tablets, consoles to work with one game. There are other tricks, but not much other than those functions will be noted for the next couple of years.
Ah cause my XB1 will never be online once I get the day one patch done because Internet is not offered where my house is. So I was a little concerned about all this cloud talk and maybe only being able to play half of them cause I wouldn't have the cloud. Now I'm just seeing it as the extra cloud features would be like online MP for me as its an added bonus for those with Internet
Yeah something like that. Cloud so far doesn't add much to a game itself. Its too early to push game streaming to a full extent as most of that is 5+ mbps required. Its mostly something just in the background with linked servers and stuff. Sony has its own Cloud thing, and I expect Nintendo to do something with the Cloud type of setup one day. I see nothing that is a game changer from it so far. I don't see why Microsoft would try to require it.
The xbox one cloud is just as REALISTIC AS SEGAS BLAST PROCESSING. If anyone can remember that false advertising.
"The xbox one cloud is just as REALISTIC AS SEGAS BLAST PROCESSING. If anyone can remember that false advertising. " lol Im old enough to remember that. But it really wasn't false advertising. The Sega Genesis cpu was actually the fastest in a console at that time. Now the real false advertising, is when they had "High Definition Graphics" written right on the console itself. lol
The Super Nintendo was technically more powerful than sega genesis.
The cloud is just a shnazzy word for server farm.Which has been done by hundreds of companies for decades - Including Sony's Gaikai (holds Guiness world record btw) There is literally nothing new or incredible about this.Just MS hype and their faithful fans hyping it up.
It's a pretty cool feature if implemented correctly. I am sure Sony will be doing it too. I don't expect the most beneficial aspects of this until halfway through this generation when more developers take advantage of it. Regardless if it's not a pioneer move, it's still something that can enhance our gaming experience, so I'm excited for that.
"The Super Nintendo was technically more powerful than sega genesis. " Yeah thats true it was. Basically because it had a better gpu with a more capable sound module.
Honestly if you don't have internet at all then you need to assess your life. Where I live there is not a single person in my neighborhood without internet. Everything got messed up cause of all you "gamers." You just need to play offline for some stupid reason, really though your telling me people still wait for game of the year editions to play dlc? Whatever, constant winning and cry caused a company to change something that wasn't broken. Have fun try to play those games that publishers make it necessary to be online. All Tom Clancy games, possibly future mass effect games, and of course COD. Or do you all play cod offline and split screen with your friends?
Something tells me you are either very naive or you never been outside of the USA. Yes, there are a lot of gamers around the world that doesn't have internet.
@punisher99 Don't have internet* oh I've been outside the US but that doesn't concern me because I don't live there. Neither do you and most people that were winning about online have access to internet. See my point?
@KaMaHKaZiE "Neither do you and most people that were winning about online have access to internet. See my point?" I wouldn't say "most", everyone complaining about online here have access to the internet if not how would they be posting on N4G.
Obviously there are more people complaining other than just the people on this website. Angryjoe on youtube even stated he ran into a good deal of people at E3 from South America that have major concerns about the Xbox1, because they dont have internet.
@punisher99 Im from South America and the people who dont have internet in S. America probably cant afford to buy this consoles.
It was an ok read.. I still didnt learn much about cloud but maybe they still dont know much about it them selves either.. Ms... Just do a damn re-reveal and spill all the beans already cause your looking like a chicken with its head cut off.. Ms was simply not ready i really think they thought they had another yr till sony cut that short..
"This allows me to build large persistent worlds that span multiple users as well as span long periods of time." Isn't that... What MMOs are doing... Right now? Lol
Yeah, but that shit that's real a1mazing for MMO's are on PC, it'll be interesting if they can actually pull this off on their console and have what they are suggesting.
"This allows me to build large persistent worlds that span multiple users as well as span long periods of time. And because that is running even when I’m not interacting with it, things like damage, wear, evolution of a population – birth and death rates – all that can be calculated as I’m no longer interacting with it. When I come back it’s just like I never left." Interesting. I think this will do wonder for the rumored Fable MMO if this is indeed true. Have to wait and see but it does sound intriguing.
And whats it currently being used for? (according to the Microsoft guy in the article): NPC AI and drivatar. Also why does Microsoft flat-out refuse to say whether the 300,000 severs are virtual or not? If they weren't they would surely say so in an instant.