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Thief’s redesigned combat lets you “get the f*ck out”. Old fighting tested but “doesn’t work”

OPM: Thief project lead Stephane Roy has been explaining more about the stealth game’s new combat. The bullet-time, QTE-based system is one of the biggest departures from the series’ canon but according to Roy it was changed after playtest feedback that the old swordplay, “didn’t work”.

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officialplaystationmagazine.co.uk
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KillrateOmega1194d ago

The title made me laugh XD

http://24.media.tumblr.com/...

Anyways, definitely looking forward to this next iteration in the Thief franchise.

Mr_Nuts1194d ago

Well I suppose thats ok but the whole point of Thief was to not get into a fight in the first time but to sneak around your enemies.

CrossingEden1194d ago

not every game stealth game should basically leave you defenseless when caught, it makes it repetitive

Mr_Nuts1194d ago

You making it sound like there is a lot of stealth games out there that do that.

Splinter Cell, MGS, Dishonored, Hitman all let you fight when caught

Besides Garrett isn't a soldier, he's a thief. Making you more exposed while being caught makes it so you try and not f*** up again

Human Analog1194d ago

I am always one for inspiration, and change. And I will love and play the new thief as I did the past 3 ones.

One observation though. It wasn't always game over if you got spotted. There were many times I ran and hid behind a box, or under a table and waited 8 minutes for them to stop looking for me.

I think the shift in gameplay they are referring to is the fact that over the past 10 years games have become inherently less difficult. There is a lot of handholding, and regenerating health. It is ok to have a tutorial at the beginning, but how many times do I have to see "X" to pick up, or "Y" to open door?

I am looking forward to getting lost in Garrets new world. Bring it on!