Submitted by leonHurley 835d ago | interview

Thief’s redesigned combat lets you “get the f*ck out”. Old fighting tested but “doesn’t work”

OPM: Thief project lead Stephane Roy has been explaining more about the stealth game’s new combat. The bullet-time, QTE-based system is one of the biggest departures from the series’ canon but according to Roy it was changed after playtest feedback that the old swordplay, “didn’t work”. (PC, PS3, PS4, Thief (2014), Xbox 360, Xbox One)

KillrateOmega  +   835d ago
The title made me laugh XD


Anyways, definitely looking forward to this next iteration in the Thief franchise.
Mr_Nuts  +   835d ago
Well I suppose thats ok but the whole point of Thief was to not get into a fight in the first time but to sneak around your enemies.
CrossingEden  +   835d ago
not every game stealth game should basically leave you defenseless when caught, it makes it repetitive
Mr_Nuts  +   835d ago
You making it sound like there is a lot of stealth games out there that do that.

Splinter Cell, MGS, Dishonored, Hitman all let you fight when caught

Besides Garrett isn't a soldier, he's a thief. Making you more exposed while being caught makes it so you try and not f*** up again
Human Analog  +   835d ago
I am always one for inspiration, and change. And I will love and play the new thief as I did the past 3 ones.

One observation though. It wasn't always game over if you got spotted. There were many times I ran and hid behind a box, or under a table and waited 8 minutes for them to stop looking for me.

I think the shift in gameplay they are referring to is the fact that over the past 10 years games have become inherently less difficult. There is a lot of handholding, and regenerating health. It is ok to have a tutorial at the beginning, but how many times do I have to see "X" to pick up, or "Y" to open door?

I am looking forward to getting lost in Garrets new world. Bring it on!

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