An in-depth look at the story, the creation of Niko, and the monumental task of creating the most realistic city ever seen in a videogame.
Grand Theft Auto IV, coming to PS3 and 360 April 29, is arguably the most anticipated game of the year. And with good reason. Rockstar is offering gamers a chance to explore the most authentic city ever seen in a videogame, complete with compelling storyline, and a hefty multiplayer. But what went into making such a massive game? IGN spoke with VP of Creative, Dan Houser and Rockstar North Art Director Aaron Garbut to get an in-depth look at the creative process.
The two provided so much information IGN had to split the discussion into two separate pieces. Today, you'll learn about the origins of GTA IV's story, what makes Niko the best character Rockstar has ever created, learn about the new dynamic relationship system and find out what went into building Liberty City. On Monday, IGN will give you the full scoop on the gameplay additions and improvements