30°

New Citadels Screenshots Revealed

A mighty fortress stands with a moat and defensive structures, and before it, an army that is determined to storm its fastness with siege engines. Attackers and defenders scramble to get their units into position shortly before the battle erupts. This is the world of Citadels: the tale of King Arthur and his struggle against Mordred and his allies.

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electronictheatre.co.uk
60°

EVE Evolved: The Siege of M-0EE8, the new largest battle in gaming history

In the political sandbox of EVE Online, colossal player-run military coalitions frequently war over territorial conflicts, in revenge for past transgressions or just for fun. Circle of Two alliance recently found itself the target of a massive war not long after it had built a colossal 300 billion ISK Keepstar citadel in the historically contested nullsec system of M-0EE8. Opposing alliances set up their own smaller citadels next to it and used them as staging points in an all-out attack on the system. Following two intense battles over the Keepstar in which hundreds of billions of ISK was lost, the explosive final phase of the conflict took place last night in what has come to be known as The Siege of M-0EE8.

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massivelyop.com
40°
2.5

Citadels Review | ComboCaster

Citadels came as a surprise. I do not remember seeing any kind of announcement or pictures of the game before release, something that is usually not a good sign. As if their arrival at Steam was not surprising enough, the complete lack of quality of the final game was an even greater surprise. Even if the lock is not set up virtually in half half hour, there is no quality of its components.

The campaign has citadels baseline as the legend of King Arthur, although I still have not quite figured out where. Much of what I say comes from this analysis is that the Steam page of the game and what is said on the official website, since the game is not at all stable have scarcely got out of the first mission, once the system save is not exactly good. Incidentally, I still can not write.

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translate.google.com.br
40°
5.9

Citadels Review | RealGamerNewz

Jon of RealGamerNewz writes, "At times the campaign’s objectives can be a bit confusing. You’ll sometimes feel like you’re doing what you’re supposed to do but things just aren’t going your way. If you’re accustomed to playing other RTS games previous to Citadels, that doesn’t necessarily mean you’ll know what to do off the bat in this game. This includes everything down to basic unit training. Instead of creating structures which produce units of a certain type, you’ll produce villagers always and need to send them to structures that will train them to be warriors, marksmen, trebuchet units, and so on. This can be frustrating at first, but once you get a grip on things you’ll understand why it was done this way. Citadels aims to provide a unique and refreshing experience in the Real Time Strategy genre, and does pretty well to accomplish this but not as well as the initial screenshots, developer diaries, and overall impression of the game that was given to us leading up to launch."

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realgamernewz.com