Hit-Reset.co.uk Editor Gavin Robertson writes...
"For a F2P game, Marvel Heroes offers more than most. I finished the main story, admittedly too easily for my liking, without the need to spend a penny and not once did I feel the game was pushing the option to buy extras on me, something many F2P games are very guilty of. For an entry price of zero there’s certainly plenty of meat to chew through, and the end game content offers enough options that maxing out your chosen character isn’t a grindfest. However, in pursuit of that F2P model, it feels like Gazillion have made one too many concessions, sacrificing any real difficulty curve in order to draw in as many players as possible. While Marvel: Ultimate Alliance was never overly challenging, it still carried a need for a certain level of skill, a need to master the playstyle of specific characters. Now in Marvel Heroes you can simply plant your feet and hit an enemy until they die, regardless of whether you are playing as a tank. A pity, because it takes away significantly from my desire to return for another playthrough with a different character, which in reality is essential to realising profits on the F2P model."
A non-profit educational group is looking to buy the Marvel Heroes license to either maintain the MMOARPG as-is or use it to build an entirely new game.
Why campaign is set to "Flexible goal"? Like "We desperately need $450 000, but hey, we'll settle for any amount of money you'll give to us. And we won't have to do a damn thing.".
They say in Indiegogo campaign: "To achieve our plan, we are currently seeking a minimum of $450k – $900k". MINIMUM of $450k, so why "flexible"?
Next, they say that currently, "creditors claims totaling at $900K" and "The closer our offer is to those claims, the greater our chances of success". A chance costs $450 000.
They're also saying that "One downside is that Gazillion has spent millions to license the use of characters and story lines over the years", where will they get millions for a license? Another campaign? Aggressive microtransactions? Oh, right, "Unless millions are raised to fund this campaign, the odds of this option being successful are very limited."
Even their Paragon university website has "Coming Soon" on it and "Elder mage" have only one "news" and copy-pasted content from Indiegogo campaign. Sounds like a scam to me.
Chris and Colby are back with Episode 2 of the Gaming Historia podcast. In this episode, we use the imminent closure of Paragon as a jumping off point to discuss Digital Gaming and how it affects gaming as a whole. In addition, we get a little off topic about questionable things that are done with amiibos.
There's not a lot of closure when free-to-play games go away.
I almost spent 50 bucks on this game. It's sad for the people that spent all that money.