Deadly Premonition: The Director's Cut review | TT

TT writes: I could begin this review the same way I do many others; I could state the genre (Survival Horror), and I could describe the similarities that I found between it and other games that I have played. For example: the general combat and navigation mechanic reminded me of Resident Evil 4 on the Wii (albeit not as precise or polished); the sound effects, music and dialog with NPCs, on the other hand, reminded me of the No More Heroes franchise with their cheesy and awkward repetitiveness. If I continued this train of thought for a few paragraphs, you’d hear me mentioning Alan Wake, Dead Rising, Stephen King’s The Mist, and possibly even L.A. Noire. However, in my couple of weeks with Deadly Premonition: The Director’s Cut, none of those references felt quite right – there was something about this game that felt very eerily familiar, and I couldn’t quite put my finger on it. So I continued to play.

And then it hit me.

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