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The Dark Sorcerer PS4 Tech Demo Used Only 4 GB of GDDR5 RAM, 1 Million Polygons Just for the Set

Remember “Old Man Face” from the reveal conference of the PS4 that a lot of people mocked as unimpressive or irrelevant? It has since become a full fledged tech demo that impressed everyone at E3, causing many of those that mocked Quantic Dream to simply eat crow.

Fact is, though, that we didn’t know very much about the technicalities behind the demo, until now. Quite a few technical details have finally been unveiled, and many of them are absolutely impressive.

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MariaHelFutura1190d ago TrollingShowReplies(10)
Qrphe1190d ago

This tech demo is one of the most impressive I've seen in piece of hardware.

Abriael1190d ago

Yeah, also the most hilarious lol. When I first saw it switch to the studio i was laughing so hard I had to calm myself down to be able to report about it.

PLASTICA-MAN1190d ago

I think I heard the dev say Maurice sued 700 000 triangles and not 67 000, almost every character neared one million poly and not just the scene, with the 3 characters the whole scene neared 4 millions of triangles:

From: http://blog.us.playstation....

"In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects."

Their highest model on PS3 was using around 30k polygons (Jodie in Beyond: Two Souls): http://www.blogcdn.com/www....

Now the characters in The Dark Sorcerer are using around one million polygons : a myth in video games to be achieved but THEY DID IT and they will even get better.

Naughty Dog is doing the same too: http://n4g.com/news/925192/...

Just imagine the diagram in my link if they add the sorcerer comparison to it: the curve will go to outer-space lol

http://abload.de/img/ps4pol...

I stated that in my news !

They even said that they framerates aren't optimized and sometimes they can recah 90 FPS also they are still using PS3 assets (from Beyond) to the max, they didn't even start developing with PS4 assets and new tools, you can imagine the upcoming result.

Thomper1190d ago OffTopicShow
zeee1190d ago OffTopicShow
sync901190d ago

Maurice the little goblin dude was hilarious!

humbleopinion1190d ago

I'm not sure it's the polygon count since that is 4 million polygons only in theory without LOD reductions (you can't actually "show" 4 million polygons on a Full HD screen since there are more polygons than pixels).

After all, current gen games already achieved this polycount: Forza showed 1 million polygon on a single car model in Autovista mode, Halo Reach pushed way more than 4 million polygons in a frame (quoted as "4 million more than halo 3"), and even early gen games such as Lost Planet and Dead Rising had about 3-4 million polygons in a single scene. I guess it's not performance wise to run any higher until we hit higher resolution screens.

It seems to me that next gen ramp in character detail as we see in tech demos like the Dark Sorcerer is not just a polygon bump, but rather
batter material shaders, more accurate motion tracking and facial expressions, and more accurate color reproduction. That is why this demo impresses so much.

FATAL1TY1190d ago (Edited 1190d ago )

Only on PS4

+ Show (3) more repliesLast reply 1190d ago
sly-Famous1190d ago

The three people who disageeing with you are in denial!

Gamingisfornerds1190d ago

Actually, I think you are all a bit in denial. Techdemos are absolutely meaningless.

Begin last gen we saw countless beautiful techdemos and none of them were anywhere near realistic and highly misleading. That's just the nature of techdemos.

Doesn't mean the PS4 won't be getting some fantastic looking games (just look at The Division and MGS5 for example), but don't expect visuals like this techdemo in an ACTUAL GAME...you're just setting yourselves up for disappointment.

Redempteur1190d ago

No tech demo are tech demo because they show case what is possible on a specific hardware.

The fact that this was achieved on a limited hardward only show the strenght on the console.

Enemy1190d ago (Edited 1190d ago )

Jonathan Blow already said The Witness would max out the Xbox One as it's already asking for 5GB. Now we see The Sorcerer uses 4GB of GDDR5. Killzone: Shadow Fall uses 3GB.

The Sorcerer couldn't even be done on Xbox One. The truth is that this gen is asking for a lot more memory. Memory Xbox One doesn't have available.

Only a matter of (not much) time before Xbox One is maxed out. No wonder they had to have those E3 games running on PC.

Dead_Cell1190d ago

You give the impression of somebody who doesn't know what he is talking about.

mediate-this1190d ago

that just doesn't even make sense, so all the crazy pcs running ddr3 cant run this game?

Triforce0791190d ago

Xbox1 and wiiu could do this using Havoks x10 compression and if you think they couldn't your daft,all this system ram being the be all is just out right ludicrous ?

If you have a game that uses 5GB on textures alone and you compress it by x10 how much memory do you use ???? i'll tell you 528MB ?

ABizzel11190d ago (Edited 1190d ago )

@disagrees

I think he's speaking more so to the fact that the Xbox has 3GB of RAM dedicated to other functions (Kinect, Multimedia, 3 OS), meaning it only has 5GB available for games.

Thus these games would be pushing the boundries of the Xbox One's RAM already, whereas it's assumed the PS4 has 7GB of RAM dedicated to games.

fuzzyLogix1190d ago (Edited 1190d ago )

I never bought the whole:
"Killzone: Shadow Fall only uses 3gb ram, we didn't even know about the PS4 having 8gb"

Yeah, right. Maybe Guerilla Games just aren't very good at math. Let's take a look at the figures from Their own post-mortem.

1,536mb + 128mb + 3,072mb = 3gb?

erm, let's try that again:

1,536mb + 128mb + 3,072mb = 4.7gb

Also regarding the amount of ram available on each system, I would like to see somebody post 100% confirmation, not rumours as to how much is available on each system. And I'm not accepting somebody not confirming or denying memory requirements, as confirmation. I'm after an official statement such as:

"The PS4 has 7gb ram reserved for games"

and

"The Xbox One has 5gb ram reserved for games"

Additionally it has been confirmed multiple times that 1st party titles were running on Xbox One at E3.

Another fine example of N4G regurgitating unfounded "facts" to support their argument.

claudionmc1190d ago

@fuzzyLogix

1) Killzone: Shadow Fall using 3GB of VIDEO. In theory, if PS4 uses 1.5gb for OS it is still 6,5GB of GDDR5 RAM for VIDEO.

Source: the same PDF that you read

2) Xbox one hast 3GB of DDR3 for OS, so only 5GB DDR3 for games

Source: http://gimmegimmegames.com/...

3) DDR3 vs GDDR5: GDDR5 is vastly superior to DDR3, no doubts

Source: http://www.amd.com/Publishi...

I hope now you get things clear

Syntax-Error1190d ago

that said that MGS 4 was pushing the PS3 to it's limits. Why don't you fools just shut up. Since when has an early game reach maximum potential of a new console?

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SDS Gamerfiend1190d ago

Off topic but infamous son looks amazing!!!!

superkidcupid131190d ago

hope it ties in with the infamous series and isnt a side story cause infamous 2 ending was poop...wasnt even expecting another game the way it ended

ChrisW1190d ago (Edited 1190d ago )

1 million is not very much... if not abysmally low!

It would be more believable if it had more than 1 billion for the set!

gameonbro1190d ago SpamShow
Bobby Kotex1189d ago

Not as good as the NVIDIA demo, but I'm sure I'll get downvoted.

+ Show (4) more repliesLast reply 1189d ago
Blankolf1190d ago

Indeed not only it's a faster and more powerfull RAM (50% power difference between GDDR5 and DDR3) it will use more of its RAM (7 GBs against Xbox 1's only 5 GBs) I think it's a given.

A faster console; more powerfull console; more game centric console; cheaper console; I am yet to see something the xbox 1 does better o.o

Cam9771190d ago

I heard the Bone is absolutely silent, but it had a power brick so that is completely irrelevant.

TwistingWords1190d ago

50% more powerful?

Give me a break...

Show me hard evidence, that it is 50% more powerful, give me the data sheets and the silicon errata's of the X1s hardware you must possess, not some website from little Timmy the e-journalist adding 2 numbers up and coming to some half baked conclusion.

Nocando1190d ago

Bubbles for intelligent. If only I had a "silly fanboy" bubble down for these other nice people.

gnothe11190d ago

dont feel bad..its ALWAYS about the numbers with the sony guys..this gen it was always about cells numbers or how many gigs a game is..sony know how to play on these guys mental...lol

imt5581190d ago

What's wrong? You don't like the because it is true? Sorry, there ya go : http://www.eurogamer.net/ar...

One more thing, Xbone has yield problems and expect more than 50% powerful PS4.:)

Sitdown1190d ago

Did we regularly see the ps3's great power over 360?

Angeljuice1190d ago

It was Microsoft technicians who gave out the specs at the Xbone reveal. Surely they know better than 'little Timmy' about the machine they worked on. Open your eyes, you'll find it easier to see that way....I promise.

insertnamehurr1190d ago

@Sitdown PS3 vs xbox360 was different, has nothing to do with PS4 vs xboxone. The Xbox360 had a slightly better gpu and the PS3 had a slightly more powerful cpu, now with PS4 you truly have more power than the xboxone in every way, and, a few guys who played forza 5 and driveclub at the e3 commented on this website saying driveclub looked better.

Clarence1190d ago

Why don't you just look it up?

oscarcat591190d ago

You are talking people who do not have a clue. One thing I am wondering about is the bottle neck from the hard drive to apu. Seems to me there is such a thing as overkill. And another how long load times will be. 500 dollar video cards only have 4 gigs of ram and that works with in many cases a core I-7. I am beginning to think putting 8 gigs of ram in theses consoles is more for marketing than for actual use.

sync901190d ago

I agree with you on that. its almost like saying the ps4 is twice as powerful. and ive no intentions of buying an X1. just the x1 bashing on this sites getting ridiculous.

nypifisel1190d ago

It's already a fact that the PS4 GPUs computational power is 50% more than the X1. Don't know what you're getting at? Read Digital foundry's breakdown.

humbleopinion1190d ago

@Sitdown

Obviously we didn't because the PS3 was weaker, and multiplat games heavy on graphics clearly showed that.

But this time the roles are entirely reversed:
Last gen the PS3 had TAH POWER OF THE CELLZ while sprouting a weaker GPU with less efficient (split) RAM with higher OS overhead. They tried to make up for it with a complex CELL SPU architecture which wasn't very effective to develop for. It was also more expensive because of the mandatory Bluray and hard drive.

This round, the XBONE has TAH POWER OF THE CLOUDZ while sprouting a weaker GPU with less efficient (lower badnwith) RAM with higher OS overhead. They're trying to make up for it with a complex MOVE engines+ESRAM architecture which isn't very effective to develop for. It is also more expensive because of the mandatory Kinect.
Sounds familiar?

The difference will probably be marginal (probably the same difference we see in each console generation excluding comparisons to the Wii/U), and maybe some first party studios will be able to develop great looking games for the weaker platform thanks to a lot of optimization efforts and workarounds.

But only deluded fanboys will ignore both the publicly available data sheets as well as easy to comprehend tech benchmarks between games available for both platforms when discussing the actual strengths of the hardware. This time around Sony made the smart choice and Microsoft came up with the slightly convoluted mess of a console.

+ Show (10) more repliesLast reply 1190d ago
Triforce0791190d ago

DDR3 has its advantages over gddr,plus lets speak about the ps4's chip ram whichis SRAM which isnt very fast when compared to wiiu's edram which it has on the cache and the cpu/gpgpu ?? look it up it destroys sram and on wikipedia it says it makes ur processor's very powerful.

gameonbro1190d ago SpamShow
fuzzyLogix1190d ago

@Blankolf
Are you a developer? Just curious as you seem to have a really good understanding of hardware.

+ Show (2) more repliesLast reply 1190d ago
Arai1190d ago

To support this information, final dev-kits will be sent out either this month or July.
Why SCE takes so long to finalize the kit is unknown, in some ways it's a bit messy considering the console is launching in approximately 5 months.

But it speaks volumes that developers are working with "incomplete" kits, yet able to get amazing results at such an early stage.
Even more so when you think about all the eye-candy we'll be seeing in the years to come.

As for Quantic Dream they always seem to make a demo to test the waters before turning it in an actual game.
I find their approach really smart, especially when their games turn out to look better than the technical demo's.

They are quite talented, no matter what people say.
Making Heavy Rain with only 16m budget really shows they know how to manage their budget, other developers could learn a thing or two from them.

Godchild10201190d ago (Edited 1190d ago )

How do you know they only had a 16 million dollar budget? And if true, I can't wait to find out what their budget for Beyond is.

Thanks for the info and link.

Arai1190d ago (Edited 1190d ago )

16.7m to be precise for creating the game, the rest was due to advertising and what's not.
Hence why I used budget (internally for the studio).

http://www.eurogamer.net/ar...

And I never said dollar :P, even after conversion it's still a "small" budget by today's standard of 60m+ budget per game.

Abriael1190d ago

16 million dollars for a game like heavy rain is quite amazing.

zeee1190d ago

Are you kidding me? 16m budget for the studio and they churn out a game like Heavy Rain? Now, THAT is impressive indeed.

Sony should consider buying Quantic Dreams. They are amazing devs. DO IT SONY!

humbleopinion1190d ago (Edited 1190d ago )

A development budget of 10-20 Million is standard for current gen games (especially for a single platform game).
More impressive games such as Gears and The Witcher 2 were developed with a lower budget.
Even The Witcher 3 which is truely one of the most impressive next gen games multiplat games has only 15 Million dollars for development:
http://www.neogaf.com/forum...

+ Show (1) more replyLast reply 1190d ago
stuntman_mike1190d ago

Also the fact that they made 100 million back on it too was amazing.
http://n4g.com/news/1236984...

JewyMcJew1190d ago

Kits are always sent out last minute. It's tradition!

SlavisH21190d ago

These tech demos are great, like the wiiU Zelda, but give us a game with gameplay.

Abriael1190d ago (Edited 1190d ago )

The wiiU Zelda runs at 30 fps for an old game lol...

Edit: my bad, for a second I thought you meant wind waker HD, realized just now that you meant the old tech demo that they threw wehn presenting the Wii U and then disappeared.