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The Dark Sorcerer PS4 Tech Demo Used Only 4 GB of GDDR5 RAM, 1 Million Polygons Just for the Set

Remember “Old Man Face” from the reveal conference of the PS4 that a lot of people mocked as unimpressive or irrelevant? It has since become a full fledged tech demo that impressed everyone at E3, causing many of those that mocked Quantic Dream to simply eat crow.

Fact is, though, that we didn’t know very much about the technicalities behind the demo, until now. Quite a few technical details have finally been unveiled, and many of them are absolutely impressive.

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MariaHelFutura1522d ago ShowReplies(10)
Qrphe1522d ago

This tech demo is one of the most impressive I've seen in piece of hardware.

Abriael1522d ago

Yeah, also the most hilarious lol. When I first saw it switch to the studio i was laughing so hard I had to calm myself down to be able to report about it.

PLASTICA-MAN1522d ago

I think I heard the dev say Maurice sued 700 000 triangles and not 67 000, almost every character neared one million poly and not just the scene, with the 3 characters the whole scene neared 4 millions of triangles:

From: http://blog.us.playstation....

"In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects."

Their highest model on PS3 was using around 30k polygons (Jodie in Beyond: Two Souls): http://www.blogcdn.com/www....

Now the characters in The Dark Sorcerer are using around one million polygons : a myth in video games to be achieved but THEY DID IT and they will even get better.

Naughty Dog is doing the same too: http://n4g.com/news/925192/...

Just imagine the diagram in my link if they add the sorcerer comparison to it: the curve will go to outer-space lol

http://abload.de/img/ps4pol...

I stated that in my news !

They even said that they framerates aren't optimized and sometimes they can recah 90 FPS also they are still using PS3 assets (from Beyond) to the max, they didn't even start developing with PS4 assets and new tools, you can imagine the upcoming result.

Thomper1522d ago Show
zeee1521d ago Show
sync901521d ago

Maurice the little goblin dude was hilarious!

humbleopinion1521d ago

I'm not sure it's the polygon count since that is 4 million polygons only in theory without LOD reductions (you can't actually "show" 4 million polygons on a Full HD screen since there are more polygons than pixels).

After all, current gen games already achieved this polycount: Forza showed 1 million polygon on a single car model in Autovista mode, Halo Reach pushed way more than 4 million polygons in a frame (quoted as "4 million more than halo 3"), and even early gen games such as Lost Planet and Dead Rising had about 3-4 million polygons in a single scene. I guess it's not performance wise to run any higher until we hit higher resolution screens.

It seems to me that next gen ramp in character detail as we see in tech demos like the Dark Sorcerer is not just a polygon bump, but rather
batter material shaders, more accurate motion tracking and facial expressions, and more accurate color reproduction. That is why this demo impresses so much.

FATAL1TY1521d ago (Edited 1521d ago )

Only on PS4

+ Show (3) more repliesLast reply 1521d ago
sly-Famous1522d ago

The three people who disageeing with you are in denial!

Gamingisfornerds1521d ago

Actually, I think you are all a bit in denial. Techdemos are absolutely meaningless.

Begin last gen we saw countless beautiful techdemos and none of them were anywhere near realistic and highly misleading. That's just the nature of techdemos.

Doesn't mean the PS4 won't be getting some fantastic looking games (just look at The Division and MGS5 for example), but don't expect visuals like this techdemo in an ACTUAL GAME...you're just setting yourselves up for disappointment.

Redempteur1521d ago

No tech demo are tech demo because they show case what is possible on a specific hardware.

The fact that this was achieved on a limited hardward only show the strenght on the console.

Enemy1522d ago (Edited 1522d ago )

Jonathan Blow already said The Witness would max out the Xbox One as it's already asking for 5GB. Now we see The Sorcerer uses 4GB of GDDR5. Killzone: Shadow Fall uses 3GB.

The Sorcerer couldn't even be done on Xbox One. The truth is that this gen is asking for a lot more memory. Memory Xbox One doesn't have available.

Only a matter of (not much) time before Xbox One is maxed out. No wonder they had to have those E3 games running on PC.

Dead_Cell1521d ago

You give the impression of somebody who doesn't know what he is talking about.

mediate-this1521d ago

that just doesn't even make sense, so all the crazy pcs running ddr3 cant run this game?

Triforce0791521d ago

Xbox1 and wiiu could do this using Havoks x10 compression and if you think they couldn't your daft,all this system ram being the be all is just out right ludicrous ?

If you have a game that uses 5GB on textures alone and you compress it by x10 how much memory do you use ???? i'll tell you 528MB ?

ABizzel11521d ago (Edited 1521d ago )

@disagrees

I think he's speaking more so to the fact that the Xbox has 3GB of RAM dedicated to other functions (Kinect, Multimedia, 3 OS), meaning it only has 5GB available for games.

Thus these games would be pushing the boundries of the Xbox One's RAM already, whereas it's assumed the PS4 has 7GB of RAM dedicated to games.

fuzzyLogix1521d ago (Edited 1521d ago )

I never bought the whole:
"Killzone: Shadow Fall only uses 3gb ram, we didn't even know about the PS4 having 8gb"

Yeah, right. Maybe Guerilla Games just aren't very good at math. Let's take a look at the figures from Their own post-mortem.

1,536mb + 128mb + 3,072mb = 3gb?

erm, let's try that again:

1,536mb + 128mb + 3,072mb = 4.7gb

Also regarding the amount of ram available on each system, I would like to see somebody post 100% confirmation, not rumours as to how much is available on each system. And I'm not accepting somebody not confirming or denying memory requirements, as confirmation. I'm after an official statement such as:

"The PS4 has 7gb ram reserved for games"

and

"The Xbox One has 5gb ram reserved for games"

Additionally it has been confirmed multiple times that 1st party titles were running on Xbox One at E3.

Another fine example of N4G regurgitating unfounded "facts" to support their argument.

claudionmc1521d ago

@fuzzyLogix

1) Killzone: Shadow Fall using 3GB of VIDEO. In theory, if PS4 uses 1.5gb for OS it is still 6,5GB of GDDR5 RAM for VIDEO.

Source: the same PDF that you read

2) Xbox one hast 3GB of DDR3 for OS, so only 5GB DDR3 for games

Source: http://gimmegimmegames.com/...

3) DDR3 vs GDDR5: GDDR5 is vastly superior to DDR3, no doubts

Source: http://www.amd.com/Publishi...

I hope now you get things clear

Syntax-Error1521d ago

that said that MGS 4 was pushing the PS3 to it's limits. Why don't you fools just shut up. Since when has an early game reach maximum potential of a new console?

+ Show (5) more repliesLast reply 1521d ago
SDS Gamerfiend1521d ago

Off topic but infamous son looks amazing!!!!

superkidcupid131521d ago

hope it ties in with the infamous series and isnt a side story cause infamous 2 ending was poop...wasnt even expecting another game the way it ended

ChrisW1521d ago (Edited 1521d ago )

1 million is not very much... if not abysmally low!

It would be more believable if it had more than 1 billion for the set!

1521d ago
Bobby Kotex1521d ago

Not as good as the NVIDIA demo, but I'm sure I'll get downvoted.

+ Show (4) more repliesLast reply 1521d ago
Blankolf1522d ago

Indeed not only it's a faster and more powerfull RAM (50% power difference between GDDR5 and DDR3) it will use more of its RAM (7 GBs against Xbox 1's only 5 GBs) I think it's a given.

A faster console; more powerfull console; more game centric console; cheaper console; I am yet to see something the xbox 1 does better o.o

Cam9771522d ago

I heard the Bone is absolutely silent, but it had a power brick so that is completely irrelevant.

TwistingWords1522d ago

50% more powerful?

Give me a break...

Show me hard evidence, that it is 50% more powerful, give me the data sheets and the silicon errata's of the X1s hardware you must possess, not some website from little Timmy the e-journalist adding 2 numbers up and coming to some half baked conclusion.

Nocando1522d ago

Bubbles for intelligent. If only I had a "silly fanboy" bubble down for these other nice people.

gnothe11522d ago

dont feel bad..its ALWAYS about the numbers with the sony guys..this gen it was always about cells numbers or how many gigs a game is..sony know how to play on these guys mental...lol

imt5581522d ago

What's wrong? You don't like the because it is true? Sorry, there ya go : http://www.eurogamer.net/ar...

One more thing, Xbone has yield problems and expect more than 50% powerful PS4.:)

Sitdown1522d ago

Did we regularly see the ps3's great power over 360?

Angeljuice1522d ago

It was Microsoft technicians who gave out the specs at the Xbone reveal. Surely they know better than 'little Timmy' about the machine they worked on. Open your eyes, you'll find it easier to see that way....I promise.

insertnamehurr1522d ago

@Sitdown PS3 vs xbox360 was different, has nothing to do with PS4 vs xboxone. The Xbox360 had a slightly better gpu and the PS3 had a slightly more powerful cpu, now with PS4 you truly have more power than the xboxone in every way, and, a few guys who played forza 5 and driveclub at the e3 commented on this website saying driveclub looked better.