By now the subjects and themes of Bioshock Infinite have been discussed to death. Talks and articles have ranged from its presentation of religious zealotry, faith, class war, probability and even basic design choice; but one aspect of the world people have overlooked is the Songbird itself. Analysis have spoken about what it represents to Columbia, its role in Elizabeth’s life and the effectiveness of its brief appearances, but not what it resembles. Not its identity as a character.
The Bioshock universe has always made use of dark parallels and opposites to contrast with its preceding games. We saw this with Sofia Lamb and Andrew Ryan, the Great Chain and The Family and even the basic settings themselves in the first games. This was only taken further in Infinite with a new spin on the class war aspects of the original game which were only briefly covered, often with more emphasis placed upon the plasmids. Unlike Fontaine, Fitzroy believed whole heartedly in her cause and even despite her desires for improving life for the downtrodden was easily as much of a monster.
So what did the Songbird mirror?
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
wait, there are actual characters in bioshock? i thought it was just crazy citizens and mad scientists who spawn and attack you?