Top
390°

Xbox One Still Has Cloud Features for First Party Games, Committed to Digital in a "Big Way"

"Microsoft Games Studios head recently addressed concerns about the company's Xbox One policy, following the about-turn the company took two days ago when it announced that there would no longer be any periodic check-ins, region locks or restrictions on used games."

Read Full Story >>
gamingbolt.com
The story is too old to be commented.
Smoovekid1099d ago

So you HAVE to be online when playing first-party games.

THE CLOUD... lol.

NYC_Gamer1099d ago

Where does it say that at?he is just saying that MS first party software will support cloud features.

Blackdeath_6631099d ago (Edited 1099d ago )

but to use those cloud features you need a constant online connection, which is fine when those features are mostly used to add to the multiplayer(because you need internet to play online anyways) but lets say for example "the cloud makes the xbox one more powerful" as MS claims this implies that the cloud will allow for games to be made on the xbox one that wouldn't be able to run without said "power of the cloud" that would mean those games will need a constant internet connection. so people with bad ISP's or internet connections are screwed. now then, will games that require that cloud be able to be traded in and bought used? i doubt it because servers are expensive to run and maintain especially ones that power the cloud therefore game+cloud=constant internet connection + possibility of drm.

so ultimately the claim that the cloud makes your console more powerful is either a lie or it is indeed true but with the possibility of drm now if MS came out and said this at the very start DRM doesn't sound so bad and people would accept it if they knew they would get better quality games but they didn't nor is there any proof that the cloud makes your games any better the two current examples are sim city and diablo3 both of which were disasters hence the backlash. if MS made this clear and gave examples of a game running better on the cloud they would have been the ones to carry gaming to the future instead they dug themselves a hole so deep they had to reverse their policies in order to make their way out

shoddy1099d ago

That mean call of duty online will be lag free.

I can only dream for a lag free multilayer

JokesOnYou1099d ago (Edited 1099d ago )

Yeah give me the choice for sharing with DD games, it also sounds like alot of devs are going the route of tuning the game experience to perform better when you're online which is incentive enough for me to be always connected so I can reap any benefits of the cloud however small or large it might be. No new effort on my part since I'm already always connected.

MWong1099d ago

@ shoddy

CoD is still 3rd party.

@ Blackdeath_663

Good points with Diablo III & SimCity

But when I read this it, sounds like M$ is using a slight of words again. Why does this console sound like it will have to always be online still?

I've read 4 different articles about "cloud computing" and it sounds like we are years off from it. I wonder which other developers are using "cloud computing" besides Playground and Turn10?

GameCents1099d ago

It's not rocket science playstation fans.
Some games will have cloud features that enhance your gaming experience when you play online. In this case, cloud features will be auxiliary.
Other games will be cloud dependent and will thus require an internet connection. These games will most likely be online only games like TitanFall.

Where exactly is the confusion?

Some games use cloud. Some don't.
Some games will require cloud. Some won't.

AlphaJunk1098d ago (Edited 1098d ago )

@Blackdeath - people in areas with slow or no broadband connection get screwed when they can't play the multi-player portion of a game as well according to your reasoning; Guess what? That's technology advancing and not everyone always has access to the latest advances or feature and is DEFINITELY NOT a reason not to continue with it's production. It's like some smart phones that now have LTE radios that only have access to LTE speeds in major metrolpolitan areas - should they not produce this tech because everyone can't access it because they don't live in that area? Of course not and no one is getting screwed.

awi59511098d ago

Well titan fall developers said that their Physics and A.I was all done on the cloud.

liquidhalos1098d ago

NYC_Gamer

How will you use the cloud if your not online?

+ Show (5) more repliesLast reply 1098d ago
MariaHelFutura1099d ago (Edited 1099d ago )

They have gone from saying the cloud will 'power up' your Xbox One by anywhere from 3-10 times (depending on the interview) to saying 1st party will support 'Cloud features'.

Cloud computing in any relevant way is a dream, not a reality.

http://www.eurogamer.net/ar...

kennyg37391099d ago

I think I rather trust actual developers then a euro gamer article. Many developers are using the Xbone One cloud feature already and just not first party developers.
http://www.oxm.co.uk/56771/...

MariaHelFutura1099d ago (Edited 1099d ago )

Digital foundry is probably one of the most respected tech analysis sites on the planet. They do almost all system and tech comparisons before anybody. Don't just get mad, read it. Our online infastructure cannot handle realtime 3D rendering in any relevant way, which is why PCs aren't even doing it yet. So you do you believe, Reality or Microsoft?

Another OXM article stating the cloud will increase performance of the Xbox One by 3x.

http://www.oxm.co.uk/54748/...

dedicatedtogamers1099d ago

@ kennyg

You would rather trust actual developers?

I have a copy of Aliens: Colonial Marines to sell you. $59.99. Bargain price!

@ MariaHel

Yeah, cloud isn't even something viable on PCs which is where the tech started in the first place. Ironically, the actual advantages of cloud (like family sharing, play your library anywhere, etc) was removed when Microsoft removed the DRM features, so it's no surprise that now all they say is "some games will use Cloud to enhance the experience".

kennyg37391099d ago (Edited 1099d ago )

@maria, first of all I'm not mad, second if you go up to ten people and ask them what is Digital foundry they'll look at you crazy: so for saying its the most respected on the planet is just ridiculous.And last like I said I'll put my trust in developers not some website. Cloud tech is just going to get better over years.

MariaHelFutura1099d ago TrollingShow
Grown Folks Talk1099d ago

They aren't forcing 3rd party to use the cloud. They can, & some we know already are. You guys overblow every statement. Like 3rd party devs stop & call Microsoft every time to tell them they're going to use the cloud.

gameonbro1099d ago SpamShow
baodeus1099d ago

@maria

Funny u just focus on the restrictions of cloud tech, while ignoring all the very interesting inovative potentials mentioned by digital foundry in the same article.

1. MS developers are aware of the restriction, and they at least have addressed half of the problem as mentioned in the article by df
2. For things that need up front hardware power due to bandwidth and internet speed limitation, Xbox one by itself is also very capable of handling those, it is just slightly less powerful than PS4 "in theoretical term" and people make it sound like it runs on 1980 Atari tech or something.

NextGen24Gamer1099d ago

It will remain a dream for Sony fans like yourself. It is and will continue to be a reality for gamers who choose the xbox one console. Dev after dev has already said they are using it and their games greatly benefit from the cloud.

I can't wait for after November and people like you will change your stance to....Well Sony can do it too! LOL...They are waaaaaaay behind MS and Xbox One was built from the ground up to use their cloud system. And 300,000 servers is crazy...

sic_chops1098d ago

^^this guy is about to get "had" and doesn't even see it coming. Good luck.

YNWA961098d ago

I'd wager maria does not like MS. I could probably find an article by a 'respected' site saying something good or bad too, but would say 95% of all sites on internet are biased in one way or another. Sure, a guy passing gamestop with his dog told me PS3 rules..... There ya go.... Reliable source, gamestop was mentioned in there....

DigitalRaptor1098d ago (Edited 1098d ago )

I don't mind this being optional in any form.

We will see the results of putting so much time and attention in to the cloud. I doubt it will pay off in any meaningful way though.

rainslacker1098d ago (Edited 1098d ago )

Disregarding digital foundry in this discussion, it's worth pointing out that multi-plat games wouldn't likely use the cloud if it wasn't available to use with Sony's cloud as well.

Since I've seen a certain MS gamer claim 90% of games are multi-plat, I'll go with that number. If 90% of games are limited by whatever they can do on one system, they aren't going to be much better on another system. System parity is pretty much par for the course. Exclusives may use it to better effect.

Or the more logical conclusion can be made that Sony's Gaikai can do the same thing. Sony admitted that their cloud could be used for the same purposes that MS is touting. But they were honest enough to say that it would be limited in scope, and pretty much just stopping short of calling MS full of sh*t. Sony didn't say, however, that they would allow such a feature to be used on their system. But that's another debate.

The 3x power increase is marketing spin. Cloud "features" are good for some things. Better for non real-time implementation, and limited in actual game play scenarios.

One day, when the internet goes all fiber, and bandwidth and latency issues are a thing of the past, cloud gaming will see it's day. Until then, the cloud is not going to be a major factor in vastly improving game play from the user perspective.

Also @ Elite
Once again, not all 300K servers are going to be used for Xbox. Azure runs hundreds of thousands of programs that offer services for over one billion users worldwide(quote from MS own video on their Azure website). The money spent on 300K servers just for X1 would make it the biggest money sink in the companies history.

awi59511098d ago

Titanfall developers already said the cloud lets them do their physics and A.I on the cloud and thats a huge deal. And you want to know why these APU cpus in these consoles totally suck they are slow and are so going to kill performance when heavy physics and A.I come in. If developers use it xbox would have better physics, particle effects, and A.I but i bet only first party will use it.

CrimsonStar1098d ago

o look its Maria on another MS article saying nothing , but negative things about it .

We get it man you're not getting a Xbox one , and you hate it you don't have to remind us on every Xbox related article .

+ Show (12) more repliesLast reply 1098d ago
fermcr1099d ago (Edited 1099d ago )

@AaronSmooth

LOL, poor guy... you want to troll and don't know how.

DonFreezer1099d ago

Shut your mouth and go play Knack.

denawayne1099d ago

Yes, this is a console designed to be online. Wake up people.

medman1098d ago (Edited 1098d ago )

The cloud is a pipe dream folks. A crack pipe. In a perfect world, where bandwidth and bottlenecks weren't an issue, it would have a chance. But the infrastructure of the internet makes Microsoft's claims an impossibility. Everything that is offloaded to the cloud is subject to latency issues, which creates lag in games. That means that what is able to be offloaded will be minor details and processes that are not latency dependent. The vast majority of the grunt work will still have to be done by the consoles internals. When Microsoft claims it will be like having the power of 3 Xbox Ones in the cloud that is hyperbole at it's finest. Or at it's worst. You decide.

+ Show (4) more repliesLast reply 1098d ago
dedicatedtogamers1099d ago

Confirmed = Power of the CLOUD is the new Power of the CELL.

Until Microsoft can show us tangible, noticable, non-bullshot advantages of using "THE CLOUD!" I'm going to treat this the exact same way I treated the Cell in the PS3's early years: prove it.

creatchee1099d ago

Well, to be fair, The Cell wasn't the most important thing in regards to PS3 exclusives - it was the actual first party studios working on the games and the Blu-ray storage advantage. Talent is greater than tech any day of the week.

gameonbro1099d ago SpamShow
CrossingEden1098d ago

i swear i've seen you boasting about how powerful the ps4 is -_-

GameBanger1098d ago

Blu-ray didn't really even prove to be a major a leap in gaming capability anyways, unless using less discs which were used to render video sequences in game is considered an advantage.

awi59511098d ago

Titanfall is proof their physics and A.I are done in the cloud and that frees up system resources.

giovonni1099d ago

I'm very interested in seeing how this all works and how it comes together.

silvacrest1099d ago

but how man first party games will the one even have?

True_Samurai1099d ago

15 exclusive from Microsoft studios alone and plus exclusives from third party so pretty much plenty

silvacrest1098d ago

not trying to troll but how many are kinect titles?

we'll have to wait and see

Urusernamesucks1098d ago

None, Usually Kinect tittles accend from microsofts first party devs. But so far only rare has made one kinect tittle.

CrimsonStar1098d ago

lol who's disagreeing with you is some one really that upset , about MS actually trying this generation and making exclusives ???