Dean Vella of Nizulo.com writes: "While waiting for the sixth installment in the critically acclaimed Gran Turismo series, let’s take a journey back in time and rediscover what made GT such a behemoth in the racing-game scene."
Do you know that PD wanted to create an RPG game after GT3. I remember reading about it in Local magazine in 2001.
PD had a lot of planned projects that most people don't know about. I remember how they were gonna make a GT game for kids, called something like "Gran Turismo For Boys" or something like that, and it was real. It was basically to try to get youngins' into cars. There was also a PC version of GT planned back in the mid-00's, dunno what happened to that. My guess is Sony decided to keep GT a purely PlayStation franchise.
Wow at this article... Lost its charm from 4 onward because it's a game and games are supposed to be fun instead of ultra realistic... What exactly did the first 3 offer that made it more fun? They all focused on realism and GT4 offered way more than the previous ones in things to do. Also GT4, I thought, was a huge improvement over GT3 in graphics. The people weren't flat cardboard cutouts anymore and the environments looked much nicer. Not to mention the cars had more detail too. On to their part about GT PSP... It's at 4.2 million not 2.8...
Yea its horribly written and his lack of knowledge shows he didnt do his research.He says in the second paragraph that the simulation mode in gt1 is what " got gamers hooked" ( I actually got hooked playing arcade mode with my friends but eh I guess he knows) then goes on to say gt lost its charm because of gt4 focus on realism.The charm is the realism according to your second paragraph... Some people just like to be heard.. rather they make sense or not
Lots of mistakes in that article.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.