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PCGamer- The Bureau: XCOM Declassified hands-on: a punishing, tactical take on XCOM’s origin story

PCG:There’s a moment, very early on during my time with The Bureau: XCOM Declassified, when I realise that I’m definitely playing an XCOM game. And funnily enough, it’s not the point at which I slow down time and order a complex series of flanking manoeuvres followed by special attacks to my two companions. It comes immediately afterwards, when I arrogantly decide that, actually, I’ve played tons of third-person shooters, thanks very much – and all this ‘tactical’ nonsense is a bit beneath me and my awesome headshot abilities. Sectoids have oversized skulls anyway, right? Shouldn’t be too hard to nab that damage bonus. And so, I decide to run-and-gun my way through the next wave of alien forces. They get my squad members first of all. Without the direction of their commander, they suddenly seem overwhelmed by the stresses and strains of extraterrestrial combat. And then, when the aliens have finished with my teammates, they come for poor outnumbered, outgunned me. It’s a dismal, humiliating failure but, as protagonist William Carter slumps to the ground after a failed attempt to resuscitate one of his companions, I’m filled with a powerful sense of joy.

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