Xbox One Interview With Craig Flannagan: The Cloud and Kinect – “That Gives You Opportunity”

MP1st - "During the hustle and bustle of E3 2013, I had the chance to sit down with Craig Flannagan, Microsoft Director of Marketing, to talk about some of the Xbox One‘s more unique features: The Cloud and the Kinect."

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AngelicIceDiamond1884d ago

“The cloud is a really important part of it,” he reassured. “Xbox One is going to be the best place to play games and a big reason for that is that games come alive because of the cloud. So, the game that you get on that first day is going to change. It’s going to be a different game. It’s going to evolve, have living worlds, worlds that change, worlds that persist. What we’re doing is we’re giving developers a palette so they can create games they wouldn’t be able to create anywhere else.”

Still waiting for an example of this.

Mystogan1884d ago

For the ones who don't believe in "The power of the cloud"

This guy explains it best.

AngelicIceDiamond1884d ago

Well its not that I don't "believe" I'm sure its there. I just want MS to give us some kind of demonstration of it.

NihonjinChick1884d ago

I believe it but it just isn't as strong as MS is trying to let on. Why don't they inform us on the numerous limitations? The consumers need to know the strengths and weaknesses of the cloud.

grassyknoll1884d ago (Edited 1884d ago )

All of this is theoretical & wishful thinking. The things they want to off load don't strain machines at all I want technical details of how they'll overcome latency & bandwidth.

Also the amount of money needed for the processing they propose would cost billions, more than they would make on the Xbox One.

kickerz1884d ago

thanks for the link Mystogan. that was an excellent read. MS has spent 9 billion on the cloud.. damn online gaming is going to get awesome :)

forcefullpower1884d ago

What a load of bolloxs. The cloud is not magical

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HammadTheBeast1884d ago

They talk about persistant worlds.... don't we already have those in pretty much EVERY MMO?

Mystogan1884d ago

Nope MMO worlds are running locally.

HammadTheBeast1884d ago

No they aren't. Only the textures and assets are on the local hardware. The rest is on huge servers around the world. That's the only reason MMO's can have huge public events, server side updates,and the rest without having to download an update.

forcefullpower1884d ago (Edited 1884d ago )

How can people disagree with you. Mmo are not run locally. Dam there are some dumb shits on this site or we are being infestated with Microsoft shills.

Loki861884d ago (Edited 1884d ago )

They run off of apache servers similar to how PSN and XBL were ran last gen. So I'm sorry but you have no idea what you are talking about.

NavydAd1884d ago (Edited 1884d ago )

Clouds are in the sky

Urusernamesucks1884d ago

Not true, clods Sometimes decend into the surface forming mist.

byeGollum1884d ago

Folks are underestimating how Microsoft will utilise the cloud in games. . I like what forza doing with it so far. .

Skynetone1884d ago

gran turismo does the same thing, you race a few laps, the game learns your style of racing and the computer ai takes over and drives in your style

im all for ai getting better, but ms didn't mention anything about the ai of the computer controlled drivers getting better, they just mentioned that your ai driver will race in your style, which has been done all ready

if your racing you really want to drive against real players and your connection will be used up to keep you up to date in the current game, having a bunch of cloud computing going on in the background for every player would introduce serious lag issues, it could work for a game like gta being a single player but that's up to rockstar and are they willing to put even more effort into making there game

Urusernamesucks1884d ago

Yes but That's using the local Cpu. The cloud liberates the cup of task that take up ram, allowing developers to use that ram on other things.

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