Since Metal Gear Solid V: The Phantom Pain uses 3D scans of real people, some fans were worried this would take away from the creative character designs the series is known for. On their official podcast, Kojima Productions addressed these concerns.
This is good, Shinkawa's work is awesome.
i agree, he's one of the best designers in the industry :)
Thank you Shinkawa for designing those wonderful boobs.
I take it, it was shinkawas idea to give quiet bigger boobs than the actual actress
Why does she wear a bikini? How is that practical? I know this is mgs, but like come on.
Good point. She should take it off.
well said. +bub
The only reason that makes it reasonable is the weather lol. But i think kojima made it like this to give her some kind of unique character. Put it this way , it is a reason to recognise it as a game and not real life. Any game must have some kind of unrealistic thing to make the game fun , if everything is realistic then it's not a game , it's a simulator ..
Same reason Liquid walks around bare chested in Alaska.
it's Japanese game and thank god for that!
I'd like an ugly femal lead for once. Or at least one that wasn't completely sexualized.
- said no one ever
Go watch Sex and the City.
@wni0 She doesn't have to be intentionally repulsive, but yeah I agree she's like ridiculously over-sexualized. Wearing nothing a sniping in a the harshest conditions of Africa (i think?), just stupid and juvenile. Otherwise MGS V looks spectacular.
seriously, enough with this sexism BS
Good to see Kojima is taking a full on creative approach to MGS5. It's his and his teams minds that we want.
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