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My Choices Didn't Matter

Catching up on his backlog, Gamers Association editor Peter Glagowski recently experienced the dark world of Telltale's The Walking Dead. Unfortunately, the illusion of meaningful choices left him feeling severely underwhelmed. Do you agree, or did The Walking Dead succeed even with its funneled narrative? [Warning: Spoilers]

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Saints941101d ago

My friend, let me introduce you to ME3.

Puty1099d ago (Edited 1099d ago )

It's not only 3rd part, and not only the ending. The choices didn't matter throughout the whole series, for ex. from ME2 Ashley and Kaidan became one character(exact same dialogue), Anderson isn't in the council in ME3 whatever you chose(i actually missed THE ONE line of dialogue which explained it during the first playthrough, someone told me afterwards that there was the explanation), if you let some of the crew members die, your character data won't load in me3(what's the point in having a choice then?), the new council and the old council has the exact same dialogue in ME3 (no point in the what seemed to be a major decision in ME1),etc. The last example is how BioWare thinks of us as the idiots because in ME2 you won't get a chance to actually meet this newly elected council(which was cop out in itself), and then in ME3 BW thinks we forgot that there was supposed to be a two versions of council and they just giving us one version with exact same dialogue and behaviours.

Someone should really record how choices didn't matter in this series.

Snookies121100d ago (Edited 1100d ago )

So what if the choices didn't matter all that much? It was still a wonderful story that was told.

Xof1099d ago

I actually stopped playing the game pretty early on because I said something and a little thing saying "X will remember that!" in the screen, but the next line of dialog that X said didn't make any sense in the context of the dialog I had chosen that X was supposed to remember.

It totally ruins the immersion.

WeMilk1099d ago SpamShow
Firan1099d ago

@WeMilk

It's called a point-and-click adventure game. Very old genre. The genre was pretty popular in the past but not many makes those kinda games anymore. Which is a shame.

KingSigy1094d ago

I actually don't disagree with your statement. The story was very good. I just wish that developers would stop claiming that my actions have some kind of precedent over their story.

The Walking Dead is a tale of loss and regret in a sorrowful world. Instead of giving me some kind of hope that I can change things, just let me experience the story.

The choices in the first two chapters are exactly what I like. The outcome is the same (one person dies), but the person that tags along is different. That leads to other interactions and reactions from the characters.

When the fourth chapter lets me decide whether I arbitrarily want to kill someone, only to have them die in the next chapter, I don't understand the point.

manageri1099d ago SpamShowReplies(1)
NameRemoved00171099d ago

Know what game the choices didn't matter on? La Noire.

KingSigy1094d ago

Oh jesus, fuck that game.

Transporter471099d ago

The choices matter to an individual point of view of how you experience the story.

KingSigy1094d ago

I actually did write something along the lines of that before. The movie "Broken Flowers" with Bill Murray actually encapsulates that very well.

The whole thing is a wild ride of eccentric characters and lack of focus. When the finale comes, there is no resolution and more questions get brought up.

You aren't supposed to dwell on the lack of a conclusion, though. The movie is based around the journey and how you felt towards Bill's interactions with others.

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