Accessibility Part 2: How to Create Games For A Diverse Audience

Gameinformer writes:

"We're back with part two of our feature on accessibility. Make sure to check out part one to learn the invaluable fundamentals about video-game accessibility and usability before continuing on. We now move on to the specifics: How do particular disabilities affect the gameplay experience? What is the accessibility community looking for in modern video games? Most importantly, how can the information in this feature be implemented into better industry practices?"

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