Resident Evil 2 may have made its first debut on the original Playstation console back in 1998, but it still continues to scare both fans and newbies to the historic franchise to this very day! The game was critically acclaimed for its atmosphere, setting, and audio, but what exactly makes Resident Evil 2 so good? Jump scares, and Resident Evil 2 does not fail in delivering some of the craziest jump scares within the entire Resident Evil franchise.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Did this game just come out?