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Evolving The Narrative Landscape - The Taboos Of Metal Gear Solid V: The Phantom Pain

Ian Fisher writes: Slowly but surely the evolution of video games is about to happen. Now I’m not referring to the power developers will have when using the advanced tech of the PlayStation 4 and Xbox One to create worlds that are more believable due to higher polygon counts, better A.I. and more realistic physic systems. I’m instead talking about how we’re slowly entering the stage in which developers are finally taking chances when it comes to the narrative content found in their games.

For ages there was a barrier as to what a developer could attempt to do with the plot and general themes of a game, but now it’s none other than Hideo Kojima and Metal Gear Solid V: The Phantom Pain that could change our perceptions as to what sort of tales can be told in a polygonal world.

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