Submitted by Dee_Cazo 773d ago | preview

E3 2013: Outlast Hands-On Preview | VGRevolution

VGR: One of the developers remarked to me that he was unable to complete Amnesia: The Dark Descent, the game from Frictional games that took the horror-gaming world by storm in 2010 and 2011, due to the tension and fear being too much for him to handle. As an active experience, games have the ability to frighten us in ways that films cannot. When something scary happens in a horror movie, we can cover our eyes or wince and wait for it to be over, knowing the plot will move forward with or without our involvement. However, in a game, player participation is required and covering one’s eyes is simply not an option. (E3, Outlast, PC, PS4)

Add comment

You need to be registered to add comments. Register here or login
New stories

Visual Novel ‘Wish’ Greenlit But Still in Need of Kickstarter Supportnnounced

1h ago - Wish -tale of the sixteenth night of lunar month- is an upcoming visual novel localization projec... | PC

Reminder: Dark Pit Available at Best Buy Tomorrow

1h ago - It was announced that Dark Pit would be available at Best Buy some time ago and now with Palutena... | Wii U

Win a Pro-Painted Ghorgon!

Now - Turbo Tape Games is pleased to announce a contest for an exclusive Ghorgon miniature hand-painted by Dave Taylor! | Promoted post

Obsidians Best Games

1h ago - Stu at Sushimonster85 writes 'Founded in 2003, Obsidian Entertainment have enjoyed a relatively e... | PC

The Kitchen on Project Morpheus: How Long Will Dave Last?

2h ago - PlayStation Access: The Kitchen is a horror demo for Project Morpheus. Dave hates horror games... | PS4

Tales From The Borderlands Episode 3 Review At Skewed And Reviewed

2h ago - Justin at Skewed and Reviewed has posted a very positive review for the latest Borderlands game.... | PC