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Submitted by Dee_Cazo 550d ago | preview

E3 2013: Outlast Hands-On Preview | VGRevolution

VGR: One of the developers remarked to me that he was unable to complete Amnesia: The Dark Descent, the game from Frictional games that took the horror-gaming world by storm in 2010 and 2011, due to the tension and fear being too much for him to handle. As an active experience, games have the ability to frighten us in ways that films cannot. When something scary happens in a horror movie, we can cover our eyes or wince and wait for it to be over, knowing the plot will move forward with or without our involvement. However, in a game, player participation is required and covering one’s eyes is simply not an option. (E3, Outlast, PC, PS4)

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