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The Seamless Shared-World Fun of Destiny: I Just Wish I Could See More Of It | DualShockers

Masoud House of DualShockers.com writes:

"Ever since Destiny was announced, I’ve been curious about what Bungie had in store for us gamers. As a PS3 owner who has only ever played the Halo series for brief moments, I had no idea what to expect. Then I heard about how Destiny was being made to be a shared-world experience, where players can drop in and out of missions seamlessly in a large sandbox environment and tackle the narrative alone or with allies. Top it all off with gorgeous graphics, a new unique world and tons of freedom, and Destiny was already making as many waves as Halo has done before. Finally at E3 2013, I was given the chance to see a hands-off demo of what the game has to offer, but unfortunately, Bungie didn’t show us anything we haven’t seen before.

By that, I mean exactly what I said: that’s not a snide remark on the likeness of FPSs to one another or a bland world with a lack of character, but just the truth. We were shown an almost identical presentation with an almost identical script to the one seen by everyone during the E3 2013 PlayStation conference."

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