Gary Swaby of TheKoalition.com writes: Namco Bandai were one of the publishers I knew I had to check out at E3 this year. It was my goal to check out Dark Souls II and see just how this game compares against its two predecessors Demon Souls and Dark Souls.
With a presentation from CQC analyst Matt Warner and a hands-on session, I now understand what Dark Souls II aims to accomplish. There's been a stigma surrounding these games that it's designed to be hard on purpose. In actuality Namco only aims to make a realistic combat game that rewards players for putting thought behind their actions. Dark Souls II establishes this niche in a way that creates enthusiasm for the challenge.