Respawn, Ubisoft and DICE on the "power of the cloud".
Battlefield executive producer Patrick Bach says calculating AI in the cloud sounds "gimmicky" because "it needs to be real-time". "It doesn't matter if you send it up to a cloud and it takes only a second, it's still a second too late. I want it the next frame" do the dreamers get it now?!
I am disagreeing because right after he says this: "But real-time and cloud to me sounds right now very tricky. I haven't seen an actual application for it. I'm not sure how the cloud will work for real-time stuff, but I can see how it could work for non-real-time stuff where you need a lot of calculations." So while I don't think much will come from it then what we already have, it's still a sit and wait game seeing that he hasn't actually tried it out yet. Also, couldn't this work for scripted events?
"At the end of the Xbox 101 presentation, Henshaw is asked whether the 300,000 servers that will be available when the Xbox One launches are all physical servers or a combination of virtual machines. "We haven't gone into that level of detail yet,"
common sense people! a highly experienced developer and industry veteran says: "I haven't seen an actual application for it" dose anyone actually believe MS spent hundreds of millions on tech that nobody has conceived of an actual use for? if anything the only practical way for cloud gaming is to processes the whole thing in the cloud and just stream the video, just like OnLive. this split processing is idea is fake, their is nothing more in this than a heterogeneous dedicated server platform, which is very commendable by itself but nothing more.
If the Cloud is really needed for these "connected worlds and dedicated servers" how come we've been able to do this already? Also, Respawn claims their game is not possible without the cloud, yet its coming to PC and 360 lol.
nitro, to put it simple.... It's basically 'Blast Processing' all fucking over again. Only it's Microsoft pulling this instead of Sega. 'Blast Processing' 'Cloud Processing' See the similarities?....both involving talking out of your ass.
It really doesn't matter if it works or doesn't since any connected device can perform cloud computing if the infrastructure is there. So it really is a non selling point and is's really surprising that this is the best highlight Microsoft could come up with on their console.
I love Battlefield, but considering it's never really had a good campaign nor AI, his opinion on the subject doesn't mean much to me... not to mention he's a producer, not a programmer. A programmer from Bungie or one of the FEAR guys would mean much more.
You only look at the negative comments. The other developers all said that it could work and The battlefield dev hasn't even tried it yet. Believe it or not but cloud processing is very real. http://www.polygon.com/2013...
theory =/= practical application hence the developer comment: "I haven't seen an actual application for it"
Dude. IPhone games can use the cloud. Gaikai uses the cloud. It's not nearly as great as they've said.
Well even the good comments are nothing more than theory. Everyone keeps talking half winded. Even Respawn said they couldn't do this without the power of the cloud. Power of the cloud power of the cloud. That's what people keep saying. What is it that couldn't be done? They speak about dedicated servers as if that's some tech advancement. Watch Dogs by default integrates single player worlds with independent AI into multiplayer worlds, so what about the power of the cloud differentiates it?
This article sums the cloud computing fallacy up quite well. http://www.eurogamer.net/ar...
It's funny, but the Cloudists (Cloudians, Clouders, Cloudettes, etc) sometimes use that same article to prove the validity of Cloud power. They just ignore the parts where the article explains why it can't work.
Dumbest thing ive ever read, i cant belive you actualy kiss up.to crap like this just to satify your fanboy mind. Cloud computing gimiky? Next thing you know mp is gimiky.
It's kinda weird, Titanfall is by Respawn which is owned by EA, And Battlefield is owned by EA as well, Yet they are saying two different things entirely. Makes me think, any Titanfall PR is simply due to contract. That being said, what also bugs me is what if something happens mid-data streaming? Like a hiccup with your connection or a packet loss? What would happen to cloud computing at that moment?
its all rubbish, if anybody with a brain will see that cloub memory does not attribute to performance in any way. It is only hardware like the cpu, gpu, ram etc.
Some other Dev said it the Cloud Power was all marketing BS too, I'm just waiting fir MS to come out and say the X1 will be 10x more powerful cuz it powered by Nano Machines or Quantum Space Mechanics and watch all the fanboys going ooooooo yeeeeaaaaaaaa !
My question is what happens to the efficiency of this cloud computing when you have a large influx of users? 300,000 servers is a finite number especially if millions of people are online.. Remember the Live crashes every christmas? This all sounds like pr marketing pipe dreams to me
Xbox Live had only 15.000 servers.
Ok 15,000 servers that only handled social interactio seeing as online gameplay was mostly handled via p2p console hosting... So now that millions of XBONE's(assuming they sell well) connected at the same time using the servers to do raw data calculation on top of the social aspects of live could cause issues.. Cant deny the possibilty
The number of servers means very little compared to the connection between the user and those servers. They can add 300 million servers and it won't improve the internet infrastructure of the planet. In the US, the biggest gaming market, the average internet speed will allow the cloud to process less than 1/20000 of the data that can be processed by PS4's internal memory.
Facts mean nothin round here player,
Jonathon Blow: "At the end of the Xbox 101 presentation, Henshaw is asked whether the 300,000 servers that will be available when the Xbox One launches are all physical servers or a combination of virtual machines. "We haven't gone into that level of detail yet," is all he'll say, somewhat tellingly."
It doesnt matter if they are VM's tho, as long as the underlying hardware provides enough power to simulate 300.000 servers. Usually in datacenters they build a machine that contains hundreds of processors, several petabytes of storage and hundreds of gigabytes of ram. They then allocate the resources around with VM's and LPARS to distribute that huge amount of power evenly.
They already confirmed that it's dedicated. Respawn said so. And Microsoft confirmed it. http://www.polygon.com/2013...
there will still be a delay and no ones internet is stable enough to have something like that running at all times
Those servers mean less about cloud power than MS or their supporters will ever admit. The average internet connection, even in the biggest market, just isn't fast enough for all this cloud computing talk yet. I'm also skeptical that Sony can get the game streaming thing working like they claim they will. Doing it on stage is a lot different from doing it in the real world.
Yawn. More cloud nonsense. It's all fake.
Life is superficial... clouds aren't
Keep telling yourself that. http://www.polygon.com/2013...
Mystogan, you really need to stop quoting that Polygon website - its a damn joke of a site that is usually full of half truths and bullshit.
Cloud computing is for fools. At least when it comes to console gaming.
Interesting read nonetheless. Dedicated servers in every X1 game I want see or hear more of. I have some skepticism but again it sounds interesting.
What makes me laugh and this was about the only good thing Microsoft did on the PR side at E3 was to bang on about how the xbox will use the cloud to compute, this does add something else to the console but it's not unique. Any developer which access to online servers can cloud compute wether it be Xbox, PS4, PC or even mobile devices. It does have it's downsides you can't do massive complex task quicklu for something right up in front of the player as the Battlefield Dev said, it's not practical as the result needs to be calculated in real time and the internet just isn't reliable enough across the board to make it feasable. Good bit of marketing by Microsoft but it's far from unique to them and Vitual Servers don't count The Witness dev makes an overly harsh but true assessment. Anyone who has rendered over a not so reliable server farm should back me up when i say it's far from perfect and ain't all it's cracked up to be
I love seeing fanboys come in to (predictably) point out the undecided and negative parts of every article. I also love how technological advances are either bad or impotent depending on the brand. Don't any of you understand that this is potentially awesome for the future? It doesn't matter if it's Microsoft or Sony - cloud computing can be done for any console. The reason Microsoft is pushing it is because of how massive their cloud actually is. Think about it though - if this works, everybody could do it later and everybody would benefit, regardless of pointless console affiliation. Or are you so desperate to see the One fail that you'll denounce anything good associated with it?
Long article for Blow to "BLOW" it all apart in the closing statements. HYpe...nothing more.
I bet if it was sony promoting cloud instead of microsoft all good things would be said ......yall sony fans kill me... im really starting to hate n4g.com
sony would never make a game using cloud because you will have to be online to use it and we all know that not every systmem is gonna be online for instance titan fall is an online only game
IM confused, Respawn said Titanfall could not be possible without the cloud, yet its coming out for x360 and PC :/ another thing, what exactly does it help with, cause all I keep reding about is theories of AI and game worlds what ever the hell that means
Means nothing bs gimmick too make up for the inferior hardware and 500$ price tag.A.I,lighting etc can be done through the "clouds" like BF developer said whatever is happening in realtime aka the (hardware)when something coming from the cloud it will be a second to seconds late.Doing things such as A.I lighting will not perform or look good Hardware>Clouds.Simply put cloud has a long ways to go before the technology gets better as well as internet speeds.
I bet you won't see shit about the cloud until 2015-2016. Just a gimmick to get ppl to buy the console. Also if the game looks amazing because its being processed in the cloud and 4x the Xbone power, what happens when the servers crash? Does the game stop? Or if the CPU takes over how bad will the game look since it just lost 4x the power. Good luck with that. Having 24mps internet at the moment and over WIFI i still have trouble streaming HD. This will all work once we all have GOOGLE FIBER.
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