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Eurogamer: What Do Developers Think of Xbox One's 300,000 Server Cloud?

Respawn, Ubisoft and DICE on the "power of the cloud".

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NewMonday2003d ago

Battlefield executive producer Patrick Bach says calculating AI in the cloud sounds "gimmicky" because "it needs to be real-time". "It doesn't matter if you send it up to a cloud and it takes only a second, it's still a second too late. I want it the next frame"

do the dreamers get it now?!

Nitrowolf22003d ago (Edited 2003d ago )

I am disagreeing because right after he says this:

"But real-time and cloud to me sounds right now very tricky. I haven't seen an actual application for it. I'm not sure how the cloud will work for real-time stuff, but I can see how it could work for non-real-time stuff where you need a lot of calculations."

So while I don't think much will come from it then what we already have, it's still a sit and wait game seeing that he hasn't actually tried it out yet.

Also, couldn't this work for scripted events?

xHeavYx2003d ago

"At the end of the Xbox 101 presentation, Henshaw is asked whether the 300,000 servers that will be available when the Xbox One launches are all physical servers or a combination of virtual machines. "We haven't gone into that level of detail yet,"

NewMonday2003d ago

common sense people!

a highly experienced developer and industry veteran says:

"I haven't seen an actual application for it"

dose anyone actually believe MS spent hundreds of millions on tech that nobody has conceived of an actual use for?

if anything the only practical way for cloud gaming is to processes the whole thing in the cloud and just stream the video, just like OnLive.

this split processing is idea is fake, their is nothing more in this than a heterogeneous dedicated server platform, which is very commendable by itself but nothing more.

HammadTheBeast2003d ago

If the Cloud is really needed for these "connected worlds and dedicated servers" how come we've been able to do this already?

Also, Respawn claims their game is not possible without the cloud, yet its coming to PC and 360 lol.

Mounce2003d ago

nitro, to put it simple....

It's basically 'Blast Processing' all fucking over again. Only it's Microsoft pulling this instead of Sega.

'Blast Processing'

'Cloud Processing'

See the similarities?....both involving talking out of your ass.

+ Show (1) more replyLast reply 2003d ago
RiPPn2003d ago (Edited 2003d ago )

It really doesn't matter if it works or doesn't since any connected device can perform cloud computing if the infrastructure is there. So it really is a non selling point and is's really surprising that this is the best highlight Microsoft could come up with on their console.

deathstriker2003d ago

I love Battlefield, but considering it's never really had a good campaign nor AI, his opinion on the subject doesn't mean much to me... not to mention he's a producer, not a programmer. A programmer from Bungie or one of the FEAR guys would mean much more.

Mystogan2003d ago

You only look at the negative comments.

The other developers all said that it could work and The battlefield dev hasn't even tried it yet.

Believe it or not but cloud processing is very real.

http://www.polygon.com/2013...

NewMonday2003d ago

theory =/= practical application

hence the developer comment:

"I haven't seen an actual application for it"

HammadTheBeast2003d ago

Dude. IPhone games can use the cloud. Gaikai uses the cloud. It's not nearly as great as they've said.

KwietStorm2003d ago

Well even the good comments are nothing more than theory. Everyone keeps talking half winded. Even Respawn said they couldn't do this without the power of the cloud. Power of the cloud power of the cloud. That's what people keep saying. What is it that couldn't be done? They speak about dedicated servers as if that's some tech advancement. Watch Dogs by default integrates single player worlds with independent AI into multiplayer worlds, so what about the power of the cloud differentiates it?

MariaHelFutura2003d ago

This article sums the cloud computing fallacy up quite well.

http://www.eurogamer.net/ar...

MysticStrummer2003d ago

It's funny, but the Cloudists (Cloudians, Clouders, Cloudettes, etc) sometimes use that same article to prove the validity of Cloud power. They just ignore the parts where the article explains why it can't work.

Urusernamesucks2003d ago

Dumbest thing ive ever read, i cant belive you actualy kiss up.to crap like this just to satify your fanboy mind.

Cloud computing gimiky? Next thing you know mp is gimiky.

Kenshin_BATT0USAI2003d ago (Edited 2003d ago )

It's kinda weird, Titanfall is by Respawn which is owned by EA, And Battlefield is owned by EA as well, Yet they are saying two different things entirely.

Makes me think, any Titanfall PR is simply due to contract.

That being said, what also bugs me is what if something happens mid-data streaming? Like a hiccup with your connection or a packet loss? What would happen to cloud computing at that moment?

liorishot2003d ago

its all rubbish, if anybody with a brain will see that cloub memory does not attribute to performance in any way. It is only hardware like the cpu, gpu, ram etc.

quenomamen2003d ago (Edited 2003d ago )

Some other Dev said it the Cloud Power was all marketing BS too, I'm just waiting fir MS to come out and say the X1 will be 10x more powerful cuz it powered by Nano Machines or Quantum Space Mechanics and watch all the fanboys going ooooooo yeeeeaaaaaaaa !

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moparful992003d ago

My question is what happens to the efficiency of this cloud computing when you have a large influx of users? 300,000 servers is a finite number especially if millions of people are online.. Remember the Live crashes every christmas? This all sounds like pr marketing pipe dreams to me

Mystogan2003d ago

Xbox Live had only 15.000 servers.

moparful992003d ago

Ok 15,000 servers that only handled social interactio seeing as online gameplay was mostly handled via p2p console hosting... So now that millions of XBONE's(assuming they sell well) connected at the same time using the servers to do raw data calculation on top of the social aspects of live could cause issues.. Cant deny the possibilty

MysticStrummer2003d ago

The number of servers means very little compared to the connection between the user and those servers.

They can add 300 million servers and it won't improve the internet infrastructure of the planet.

In the US, the biggest gaming market, the average internet speed will allow the cloud to process less than 1/20000 of the data that can be processed by PS4's internal memory.

quenomamen2003d ago

Facts mean nothin round here player,

2003d ago Replies(3)
JohnS13132003d ago

Yawn. More cloud nonsense. It's all fake.

DestinyHeroDoomlord2003d ago

Life is superficial... clouds aren't

LoveSpuds2003d ago

Mystogan, you really need to stop quoting that Polygon website - its a damn joke of a site that is usually full of half truths and bullshit.

JohnS13132003d ago

Cloud computing is for fools. At least when it comes to console gaming.

AngelicIceDiamond2003d ago

Interesting read nonetheless. Dedicated servers in every X1 game I want see or hear more of.

I have some skepticism but again it sounds interesting.

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