GameSpy writes: "Assassin's Creed was one of the highest-profile releases of 2007, and one of the most polarizing. Proponents praised its exquisite environments and commented favorably on the expertly-crafted assassination sequences, while the game's detractors were highly critical of the way its "investigation" elements gradually devolved into tedious, repetitive busywork. The soon-to-be released PC version will theoretically give Ubisoft a chance to redress the criticisms by fleshing out the gameplay's lower points, while simultaneously reinforcing the good stuff courtesy of higher-end hardware. Judging from the preview build that's making rounds in the office, though, it's evident that the publisher has taken a conservative approach, delivering an essentially straightforward port.
The good news is that the controls have made it through the porting process in great shape. It's a bit surprising, to be honest, as it wouldn't be at all unreasonable to assume that controlling a character as mobile and explosive as Altair would be a sketchy proposition without the use of twin analog sticks. But through smart use of "shift" states, you'll be doing the medieval freestyle walk as adroitly as any joypad jockey. Similarly, due to its high-returns-for-modest-inputs ethos, Assassin's Creed's combat hasn't skipped a beat either."
-Controls work surprisingly well on PC
-New mission types seem to exacerbate the game's worst elements