Crisis Core: Final Fantasy VII - a closer look at Zack's limit breaks

From the Article: "So if you're playing Crisis Core, you've probably become acquainted with the unique manner in which limit breaks are triggered. Ah, the fickle DMW (digital mind wave) system - I alternate between loving and cursing its very existence. At times it can be a blessing and a curse.

While the boosts it provides are a nice tidbit, the DMW is most useful when it allows Zack to perform limit breaks. All are definitely useful, but there are some you pray hit more than others. So let's look at Zack's various limit breaks and rank them according to usefulness."

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T_Tokyo20103711d ago

Just didn't want to work right for me when I was fighting the Gold Bahamut...thank god for that bottle of water that lady gave me.

MikeGdaGod3711d ago (Edited 3711d ago )

its my first FF game so i probably won't understand what they're talking about but i'm just interested in the gameplay.

i just had to see what all the fuss was about with this series before the big games come for PS3. i'm still up in the air about those.

i gotta finsh GoW:CoO tonight and i'll try to start this tomorrow.

too many games, too little time........

meepmoopmeep3711d ago

yeah, i'm picking this up this weekend... can't wait to play it.

Darkiewonder3711d ago

Play on Hard. it's less Button pressing and more strategize yourself to make sure you stay alive. Great portable game.

MikeGdaGod3711d ago (Edited 3711d ago )

cool + bubbles

EDIT: that was a reply @ 4

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