With the number of games out there that have focused on killing everything in sight, the notion for a developer to design a game that focuses on doing the exact opposite would seem unlikely. Luckily, Eidos Montreal has decided to bring back a franchise that not only focuses on staying in the shadows, but also one that very few console gamers have ever heard of. Thief, last seen in 2004 on the PC and Xbox, was finally shown getting a next-gen reboot at E3 2013 – here is what we thought.
Shame. Helped create the genre, now too Dishonoredy
This genre was sadly overdone. First person stealth is hard to do well, and after Dishonored and other titles like it, Thief just seems dated.
Sounds disappointing
it really didnt look that good at E3.
They can't even spell the character's name correctly in the article. It isn't difficult to look up the proper spelling. Kind of destroys the credibility from the get go.
"Thief may have helped create the genre, but it now seems far too much like Dishonored."
It knocks Thief for being too much like Dishonored because Dishonored borrowed mechanics created by Thief...
So Thief is too much like Thief? What?