Team Ninja's head honcho shares his thoughts on Wii, and what makes it so special.
At its core it may not be much of an extension of the GameCube, but Nintendo's Wii is so radical that it could be disastrous, said Team Ninja's Tomonobu Itagaki, in a recent interview with 1UP.
Discussing development on the platform, the lead man of the studio behind the likes of Dead or Alive and Ninja Gaiden said, "I think you have to be really skilled in the art [of] game design in order to make a game for the Wii."
Itagaki strongly believes that videogames are fun "because you get a big output from a small input. You push a single button and the character does something amazing on screen, but the philosophy of the Wii is to make input as big a part of the experience itself. The Wii is interesting because it turns around the paradigm of input and output in videogames on its head," he said. "On the other hand the output is reduced - instead of pushing a button to make a guy swing a sword, you have to swing the remote to see a guy swing a sword. I think in the wrong hands it could potentially be disastrous. You have to be really skilled to understand how to develop for that new paradigm."
"I think the Wii is a platform where you have to be very serious and very dedicated and a very skilled designer in order to develop for that hardware," Itagaki added. "It will be about how you can find balance for the size of input versus the size of the output of the game."